CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

[sblock=OOC to Frostrune]
Shoudl Danth cast Spiritual Weapon to help deal with the hounds, or does he heal Jokad?

We could also retreat, close the door and return with our companions? From a metagame perspective, we are ill-prepared to handle Yeth Hounds.
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Reply for Rhun
[sblock]OOC: Bah!! We'll take them. Heal me I have a much better chance of hitting than your spiritual weapon and do more damage. I'm hoping I can take out the lead dog with one more smack and then cleave the other.

That ought to help even the odds. Now I just need to HIT :erm: [/sblock]
 

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Although one of the foes has been taken out of the battle, Danth is worried about Jokad's ability to handle the hounds. The warrior's blood was already flowing freely, and the dogs looked to have cruel teeth indeed. With a quick prayer to Sarenae, Danth channels the healing warmth of the sun into Jokad's body, healing his wounds.

AC: 18, Hit Points: 24/24
Initiative: 4
Drop Spiritual Weapon for Cure Moderate Wounds, healing 15 damage

Also, does Jokad get the benefit of attacking from "High Ground" against the hounds in the lower section? It is a +1 to attacks (which isn't going to help much considering his rolls...but any advantage is better than none).

[sblock=Current Spells Readied]
- Level 0: Detect Magic, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith + (d) Cure Light Wounds
- Level 2: Spiritual Weapon, Hold Person + (d) Heat Metal[/sblock]
 
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OOC: Rhun - good idea about the height advantage, but NO, the Yeth Hounds actually fly, and thus are always able to attack and defend from good positions.
 


Chapel of Lamashtu, Round 3

OOC: Init order: Yeth hound A, Yeth hound B, Jokad, Danth (the rolls)

The yeth hounds are fast, and by Gods they are vicious. Jokad sees Lyrie drop out of the corner of his eye, and knows that Danth will be with him soon. If only he can kill the injured yeth hound quickly...

But quick is not something he feels right now. His wounds hurt, and these demonic hounds are just incredibly fast. The injured one spins up into the air until it is level with his face, and then lunges forward to snap its needle like jaws on Jokad's face. The Shoanti manages to force an elbow into the face of the Yeth to force it away. He smells its foul breath on his face as he deflects it.

OOC: it misses

Jokad didn't even see the attack from the injured yeth coming. It sinks its teeth into his left knee, almost buckling the young man. He bellows with rage, watching his own attack fly wild with the pain and rage.

OOC: yeth B hits for 8hp damage to Jokad

Jokad is hurting bad now, his blood flowing down from his right thigh and left knee, as well as the cuts to his abdomen. Then he feels the healing power of Sarenrae flow through him, delivered from the hands of Danth. Suddenly the young warrior feels like he can do this. He can kick the ass of these two scrawny dogs. No problem.

OOC: End of round. Jokad is at 22 of 30hp, Danth is uninjured (and is now back at C9. Initiative and actions for round 4. Please note that round 4 is the LAST round before Jovik and Kael can get over their fear, so hopefully back in the game soon guys!
 


OOC: Time for something to die..... errr hopefully not me.

IC: The surge of divine power from Danth was just the steadying influence the beseiged Shoanti needed. With renewed vigor and concentration he cast a wicked glare on the injured hound.

In a low growl he says, "Your going to pay for that."


OOC: INIT 8, Hit AC 27 (possible crit), for 10 Dmg... I guess its either all or nothing for me.
http://invisiblecastle.com/roller/view/1657540/

roll to confirm crit... Hit AC 22 for 12 more damage. That should change some things.
http://invisiblecastle.com/roller/view/1657551/

roll for possible cleave... no go
http://invisiblecastle.com/roller/view/1657555/
 

"I can keep you alive, my friend, but my powers are mostly exhausted," says Danth to Jokad, even as he steps forward and aims a slash of his blade at one of the dogs...if nothing else, perhaps he could distract the beast from attacking Jokad, and even the odds.


AC: 18, Hit Points: 24/24
Initiative: 14

5' step to D10
Attack: 15
Damage: 8 (I always get good damage rolls when I miss!)

[sblock=Current Spells Readied]
- Level 0: Detect Magic, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith + (d) Cure Light Wounds
- Level 2: Spiritual Weapon, Hold Person + (d) Heat Metal[/sblock]
 

Round 4: Chapel to Lamashtu

OOC: Order of initiative is: Danth (14), Yeth B (13), Jokad (8), Yeth A (7) ... (the rolls)

Danth moves into position beside Jokad and slashes hard, but finds it difficult to make contact with a foe that is as comfortable using its magical flight as it is on the ground. He makes a valiant effort, but his scimitar misses.

The injured Yeth hound strikes at Jokad once more, and once more its horrid teeth sink in to the shoanti. Jokad yells in pain and frustration, and from that very pit of pain and frustration finds the strength and accuracy to cleave the head from the foul beast. Its severed body hits the stone floor, its head, dead, remains attached to the barbarian's right thigh.

OOC: It hit you, I am afraid, and did 7hp damage!, but the good news is, you killed it. Only 1 left.

The remaining Yeth hound sees the injured warrior as the most vulnerable foe. Deep down, in the pit of its foul mind, it cannot understand how a soft pink-skin can still be standing after taking so much damage. It has always found them to be so .... easy.

It saw its companion fall. It did not care. It spun in towards Jokad's face, its jaw stretched wide in a terrible gape.

Jokad, finding his weapon arm still in swing from the killing blow he just delivered, instead uses his head.

Literally.

He thrusts his head forward, delivering a cracking headbutt to the yeth hound and sending it back a foot. It yelps in surprise. Not hurt so much as frustrated. It redoubles its attack.

OOC: It misses

OOC: Lyria unconscious or dead, Yeth Hound B dead, Jokad at 15 of 30 hp, Danth uninjured. KAEL AND JOVIK ARE NO LONGER UNDER FEAR. Can the two of you please role-play your dealing with the fear and your move back in to the battle. You can move next round, and I guess be in the Chapel by round 6. Wow - 5 rounds of battle in 1 day. That is it, I am off to bed now!
 

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