The Chapel to Lamashtu
Jovik listens. Hearing nothing he checks the door. it is unlocked. He moves his hand slowly, turning the handle little by little. It gives without a sound, opening outwards (towards you all), to reveal a very short corridor beyond with a second door. This one is ornate, carved stone. Upon it is etched imagery of Lamashtu, the goddess of monsters. The etching is relatively recent, and relatively crude. Blood stains are visible in the recessed areas.
The door has no lock, being a simple push/pull affair. Jovik listens again, and after failing to discern any noises through the stone door, pushes it a crack.
The room beyond is dimly lit. Noises are evident.
There is little else for it, but to open the door.
Within lies a large chapel to Lamashtu. The room is wider on the western side, where you entered, with the eastern section sunken a few feet into the ground. On the far east lies two large doors - the main entrance for worshipers.
The walls surrounding the raised section that you are at are lit by hanging braziers that emit glowing red smoke, giving the place an unnerving crimson lighting that throws the bas-relief carvings of countless monsters feasting on fleeing humans into lurid display. A black marble altar stone, its surface heaped with ashes and bone fragments, squats before a ten foot tall statue. The statue depicts a very pregnant but otherwise shapely naked woman who wields a kukri in each taloned hand and has a long reptilian tail, bird-like taloned feet, and the snarling head of a three-eyed jackal with a forked tongue. The left kukri glows with fiery orange light while the right one glows with a cold blue radiance.
Behind the statue is a circular hole in the floor that appears to be a spiral staircase that winds down into the dark below.
The room itself is not empty. Against the northern wall is a large table with two chairs. Its surface is cluttered with scrolls, books, stone tablets covered with dense, spiky runes, and fragments of carvings that appear to have been chipped off of statues or reliefs. A lantern sits atop the table casting its light over the items collected there.
Before the table, turning to observe you, is a woman in her early twenties with dark skin and long hair braided tightly into cornrows. She is robed, and has three scrolls tucked under her left arm that she lets drop to her feet as she sees you. A wand is tucked loosely in her belt, and a dagger is beside it. A cat wriggles between her feet.
A howl erupts from the east of the room as two black, very large hound-like creatures come racing towards you.
As they move towards you they start to howl. The noise they make appears to startle even the woman.
OOC: positions are the starting positions. The hounds are about to howl and this will require a DC 11 will save (in round 1). Initiatives and actions please, keeping in mind your starting positions.