CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

"Let us declare our intent to this Orik," says Danth. "Let us tell him that we mean to end this threat, and slay Nualla. Give him the opportunity to provide us what information he may, or to oppose us. I believe that he will leave without further troublr."
 

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"Let us declare our intent to this Orik," says Danth. "Let us tell him that we mean to end this threat, and slay Nualla. Give him the opportunity to provide us what information he may, or to oppose us. I believe that he will leave without further troublr."


Jovik chewed his bottom lip. he didn't want to fight anyone else, but he didn't like the idea of this guy loose behind him either. Especially thinking of Tsuto. This guy could be as bad as him.

OOC: Hew, too late for a sense motive?
 

Jokad nods, agreeing to Danth's wisdom.

"Best to get him out of the way. We can escort him up and out, if he is willing, or deal with him now, if he is not. Best this than the uncertainty of leaving a blade at your back.

Danth moves to the door, the barbarian following him. He raps his knuckles on the wood. The shifting noise inside indicates movement. After a few moments the door opens. Orik looks quizzically at you.

"So what, you got lost already?" he asks, his mouth turned up a little at the joke.

"Not so much." Answers Danth. "You don't seem like a bad sort, and we decided to be clean with you. We aren't sell swords, or at least not the way you meant. We serve Sandpoint. We are here to end this threat."

Orik's face freezes in a mask of terror. His eyes dart back into the room, as if searching out the bastard sword and heavy shield that sit within.

"Not so fast." Advises Jokad.

"Yeah, we don't have a bone with you, Orik. We have a bone only with Nualia and her cohorts. We have already neutralised the goblin threat. If you take a look upstairs you will find the place deserted, apart from the corpses. Next we clean out any resistance here." Adds Danth.

"So you don't want to be making any resistance." Offers Jokad sternly. "We are offering you a route out, here. You can take it, walk free, stay alive, fight another battle for another master. OR .... ." He shrugs, dramatically. "Hell, you might even be a good fighter, but if we can fight our way into a goblin stronghold, wipe out their king and kill all their warriors, and not even lose the pinky off our left hands, well, you got to ask yourself whether that is the sort of group you want to take on. I mean, it's your call, really."

As if on cue, Mal gives a low growl. Orik flinches at the unexpected noise.

"This is not my fight!" he responds. "You will let me walk, right? I mean, if I go now, you will let me walk. No knife in the back. No retribution? No mention of me?"

Jokad nods. Danth nods. Orik swallows again, nervously.

"Alright, I am out of here. Can I get my stuff?" he asks.

"That is probably NOT a good idea. I will get you your armour and money, but your weapons stay here."

Orik nods, stepping out of the room and standing, arms raised in compliance. "My armour is over there, my shield too - that means a lot to me ... bit of history to it. The sword ... feth it, I don't care. There is a knife in my belt. Can I keep it, just in case I hit some goblins in the route out?".
 

Jovik leans against the wall, listening to the discussion, eyes and ears on the other doors. The guy wasn't evil, and wasn't stupid either, so that was good, maybe this would work out well enough in the end. Just in case though, Jovik quietly slips Gull's Wing into his hand, keeping the blade behind his arm so it wasn't seen. In case Orik did decide to raise the alarm, Jovik would be ready to quiet him, quickly.
 

Danth nods. "Take your knife. We aren't thieves, and we don't want to leave you with no way to defend yourself should you stumble upon any of the fleeing goblins. We will escort you to the stairs, of course, to ensure you don't sound the alarm. Sandpointe has great need of skilled warriors." The cleric shrugs. "They may not pay as well as the sorts that dwell here, but I can assure you that you'll live longer, and feel better about yourself by helping those that need it."
 

Kael finally speaks up, "Sandpointe is good folk who trust people, don't abuise it."

"Ain't much of anywhere you could hide that one of my kin wouldn't see ya and let me know," adds Kael with a slight nod. "You keep your peace and peace keeps you, okay?"
 

He leaves peacefully, albeit nervously, and with a clear fear in him that you are going to renege on your promise and carve him open as he moves with his back to you. When he takes to the stairs, he stops for a second, turns, and nods once, as if in thanks, or farewell. And then he is gone.

You find yourself back in the main entrance hall. All is quiet, but now you know for sure that you share this place with others. Orik mentioned someone called Lyrie, and also that Naulia would probably be in a lower level.

It is time to make a decision on where to go next.
 

"I say we hit Tsuto's room and this Lyrie's room, then hit the room on the end. Either it has the way down or we need to find another way, but I don't want any surprises left at our backs." offers Jovik.
 

Jokad stands at the base of the stairs, listening to the retreat of Orik fade to silence. After a few moments, he speaks.

"I am not used to leaving enemies at my back. I hope our decision turns out to be the correct one. Anyway, I am going to follow him out, just watch his retreat for a bit, and make sure that he doesn't decide to turn back. I also want to make sure none of the goblins are thinking of returning. You guys go and check the other rooms. From what Orik was saying, they should be empty. When you are done checking them, meet me back at the base of these stairs."

Jokad moves slowly, as if to give Orik some time to put some distance between themselves.

Jovik, Kael, Mal, and Danth move towards the rooms, keeping their voices low as they chat amongst themselves.

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Orik's room reveals little of interest. His fine quality (masterwork) bastard sword lies discarded, and atop a small desk sit a couple of books, including a cheap copy of one of the older releases of the Pathfinder Journal (a sort of adventurer's exploit book that is full of tales of the unknown). A small lantern is lit, and some dry black bread sits on a small plate beside a glass of red wine. The rest of the bottle lies empty atop the desk.

Jovik moves slowly from room to room, listening again, just making sure despite Orik's words, that none of the inhabitants are home. He checks Tsuto's door. The lock is fast. It takes little more than a minute of careful fiddling to make the lock yield.

The room within is clean and well-organised. A low dresser to the southwest has a stack of papers sitting atop it, weighted down by a large chunk of obsidian, while to the northwest stands a well-made bed.

Kael moves to read the notes, finding that the contents are familiar. They contain rough notes and drafts of Tsuto's plan to blackmail his father and to use the Sandpoint Glassworks as a staging ground for the coming investigation of the Catacombs of Wrath. There is nothing new here for you guys. You have already stormed the Glassworks, freeing Ameiko, and killing Tsuto. You have also already cleansed the Catacombs of the evil you found there.

Next up you move on to Lyrie's room. This 'Lyrie' woman is a mystery to you. Some ally of Nualia's, but someone who has not featured so far. Her door is unlocked, and within the room is clean and brightly lit by an everburning torch lying on the nightstand. The rooms spartan decor make it unclear if the room has actually been lived in.

A chest contains a few pairs of female clothing and shoes, and nothing else. This room appears to be used for little more than sleeping.

The last room you move on to is Nualia's. Once again the door is locked, but Jovik finds it simple enough to spring the mechanism. This chamber is larger than the others and seems to serve a dual purpose. To the north is a fine bed with silk sheets, while to the south a desk and chair under a hanging lantern make a comfortable looking study.

The quality of the fine bed looks out of place in this strange dungeon to Thistlepoint. It is new, and of high quality, perhaps imported north from Magnimar.

Jovik searches the room high and low, but there is little here. Clothing, a quill pen, some ink, but no paper, a fine lantern that is unlit, some spare oil, and three fine bottles of red wine and two glasses.

You all move back to the main entrance chamber, where Jokad awaits, standing in the shadows just inside the stairwell. When he sees you return he moves forward to speak with you.

"All is clear upstairs. Orik left. I watched him cross the rope bridge in a hurry. The goblins are gone too, at least for now. I think we are safe ... or at least safe from attack from above. Did you find anything?"

The negative shakes he receives in response seem to leave him relaxed. He nods.

"Good, then let us kill this witch!"

OOC: Please select your next destination. Also, if you do wish to take any of the items listed above, just post it in your next post.

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Jovik looks at the remaining doors and heads to the other southern door (D3) and checks to see if there are any traps and if it is locked.
 

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