CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

Bracing himself against the howl of the ferocious looking hounds, Danth rushes into the chamber. His mind screaming at him that the woman in the room is obviously a magic-user of some sort, and therefore the greatest threat, the young cleric calls upon his god for aid. "Sarenae, blessed Flower of Dawn, I call upon your power to hold our enemy, so that your good works may be done without risking harm to your faithful servants!"


AC: 18, Hit Points: 24/24
Will Save vrs DC11: 15 (success)
Initiative: 15

Move to C10 or thereabouts, cast hold person (DC14) vrs Lyrie

[sblock=Current Spells Readied]
- Level 0: Detect Magic, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith + (d) Cure Light Wounds
- Level 2: Spiritual Weapon, Hold Person + (d) Heat Metal[/sblock]
 
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OOC

Post #962 - Will Save DC 11 (1d20+3=10) - This has so been my luck, as of late.

OOC: The Yeth Hound "Bay" effectively makes you poo yourself with fear and flee the area (in game terms, it makes you "panicked"). In short, for a few rounds you will be out of the fight and off at a rate of knots back towards some random safe location. Mal will follow you.

OOC: I will post the round 1 resolution in the morning (London, UK, time), giving Fenris a chance to post for Jovik.
 

OOC: The Yeth Hound "Bay" effectively makes you poo yourself with fear and flee the area (in game terms, it makes you "panicked"). In short, for a few rounds you will be out of the fight and off at a rate of knots back towards some random safe location. Mal will follow you.

OOC: I will post the round 1 resolution in the morning (London, UK, time), giving Fenris a chance to post for Jovik.

OOC: Hey it's only lunch time here bucko! :lol:

Jovik Will Save (1d20+2=7)

Jovik Init (1d20+3=20)

Have fun guys, because Jovik is faster than Kael.
 

Round 1: Chapel to Lamashtu

OOC: Init order: Yeth Hound B (22), Danth (15), Jokad (14), Yeth Hound A (11), Lyrie (7)

The furthest Yeth Hound responds first, pouncing forward a few yards, and then howling the most blood curdling cry you have ever heard. The evil emanates from the creature. The other-worldliness, the horror of its visage, and the noise, like the scream of a dying child ... it sends shivers down your spines.

Kael and Jovik feel it snap their resolve. They are young men, and have had little exposure to places so evil, forces so unnatural, as this. The horrific statue of Lamashtu, coupled with the fell creatures, sends them fleeing.

Jovik finds himself cowering behind the door that led in to the prison, Kael flees into the jailor's room, Mal moving to his side, and whimpering in displeasure at his master's distress.

OOC: Both Jovik and Kael are out of combat for 4 rounds, rejoining in round 5!

Danth moves quickly into the room, letting Jokad move between him and the Yeth Hounds. The priest offers up a prayer and sends a thin white tendril of force out from his palm towards the dark skinned woman. She is already chanting, about to unleash a spell, when the tendril hits her and immediately explored into a hazy gossamer web of energy that dances and weaves about her. She tries to resist, but the force of Sarenrae's magic is too strong.

OOC: She failed her will save

Jokad, shrugging off the fear, steps forward past the fleeing Jovik, and smites down on the howling Yeth Hound. He hits it with incredible force, cleaving deep into its shoulder. Its yell stops, replaced by a panicked yelp. It is, however, still alive, and its eyes burn with hatred towards the big Shoanti.

The second yeth hound (A) bounds forward, but misses as it attempts to sink its needle like teeth into Jokad.

OOC: Congrats on round 1. Bit messy really - 2 players gone, for a bit, 2 yeth hounds (one hurt), and one wizard (held). Could get messy! Please roll for round 2 initiative and actions.
 

2656146900_76550fa4df_o.png


Positions at end of round 1
 

Seeing the results of his spell, Danth smiles and offers his thanks to his Goddess. "Praise be to Sarenae." Relying on Jokad to handle the hounds for the nonce, Danth rushes across the room toward the female in an attempt to cut her down before she frees herself of his spell.


AC: 18, Hit Points: 24/24
Initiative: 14

Hewligan, not sure if you allow it, but if possible Danth would like to try a non-lethal coup de grace, pommeling her into unconsciousness. If not possible, a regular coup de grace will simply have to do. (I just picture Danth as more of the knock unconscious as opposed to slit the throat type of guy)

[sblock=Current Spells Readied]
- Level 0: Detect Magic, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith + (d) Cure Light Wounds
- Level 2: Spiritual Weapon, Hold Person + (d) Heat Metal[/sblock]
 
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Even fully occupied with the two hounds Jokad spares a sideward glance toward the immobilized witch and a fast approaching Danth.

"Finish her," he says grimly, "make sure she is out of this fight!"

Returning his focus to the two fearsome dogs, "Time to shut your gobs before the whole place comes running!"

Unfortunately the momentary distraction allowed the wounded beast to get inside his swing and his counter was crude and ineffective.


OOC: Init 20, AT hits AC 10... not gonna happen this rd
http://invisiblecastle.com/roller/view/1657340/

He will at least 5' step into D9, helping shield Danth a bit.
 

Chapel of Lamashtu, Round 2

OOC: Init order: Yeth hound B (22), Lyrie (21), Jokad (20), Yeth hound A (18), Danth (14)

OOC: Lyrie acts early in the order, but fails to break the Hold Person spell and thus is still held, so in effect you notice nothing.

The yeth hound that Jokad has already hit bites out at the warrior, hitting hard and clamping his jaw onto his thigh. Jokad manages to tear the hound off with a pommel to the head and a kick of the other leg, but he is left bleeding and hurt.

OOC: 11hp damage to Jokad

Jokad steps to put himself between Danth and the hounds and Danth starts to move forward. The warrior strikes at the already injured hound, but misses. The second hound (hound A), seeing the large man off balance, lunges forward, aiming for the gut.

It strikes in under the breastplate that Jokad is wearing and tears three deep gashes across his lower abdomen.

OOC: Hits for 4hp damage. Jokad now at -15hp for the round. OUCH!

Danth moves straight to the female wizard. He hears Jokad's words, and, torn between killing her and immobilizing her, strikes hard at her exposed temple with the flat of his scimitar.

OOC: I rolled 1d8 rather than 1d6, but got max and will just assume that the 8 means 6, so 16hp damage to her, and this is enough to drop her to unconsciousness.

She falls hard and fast, like a sack of potatoes dropped from a roof. He sees, as she falls, two thin trails of blood across her brow and temple where the blade bit. He hit her so hard that he either knocked her out cold, or killed her. He would have to worry about which later, because for now there were two Yeth Hounds to deal with, and they were carving chunks out of Jokad.

OOC: End of round 2. Danth managed to drop Lyrie! Jokad is at half hit points (15 of 30 left). One Yeth Hound is injured, the other is untouched. Round 3 actions and initiatives please!

2656681712_31d86c66c8.jpg
 

[sblock=OOC to Frostrune]
Shoudl Danth cast Spiritual Weapon to help deal with the hounds, or does he heal Jokad?

We could also retreat, close the door and return with our companions? From a metagame perspective, we are ill-prepared to handle Yeth Hounds.
[/sblock]
 

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