hewligan
First Post
The Tunnel
Jovik and Jokad stop outside the remaining door. It was actually the first door on the left when they first came down the stairs, only a few short minutes ago, but the suicide they had just witnessed gave the thing a rather strange feeling, as if they had entered here hours ago, rather than mere minutes.
Since entering this god-forsaken Glass Works you have found the mutilated bodies of eight workers, the hideous, tortured form of Lonjiku, and now the corpse of Tsuto, killed by his own blade to the heart. Not a single sword has been swung in anger, and yet you have ten bodies on your hands. Things have gotten messy quickly!
Jovik can feel the faintest of breezes coming from the remaining door. A quick listen reveals the hint of wind in the air. The door is locked, but it does not take much skill from Jovik to pick the easy mechanism, and, with Jokad ready to charge any enemies, the door is swung open.
There is a long tunnel ahead of you leading north from the small room beyond the door. The tunnel appears to have been hewn from the very bedrock (the Glass Works sits atop the cliff at Sandpoint) below Sandpoint. The tunnel appears stable, albeit quite low and narrow (you have to crouch slightly to walk along it in single file, but you could just about swing a weapon).
It winds on a lazy northeasterly route for just over 1,7500 feet (it feels like a long way) before branching in three directions (one straight on).
On the right branch, the one you take first, it winds on for about 400 feet before reaching a rock collapse that completely blocks any advancement.
The left tunnel (going west) appears to have been bricked over at the point where it diverges from the main tunnel, but the bricks are now strewn around the tunnel, with some still jutting out of the walls. You leave this one for the time being, after all, why would it be bricked over?
Moving straight on again northwards, you find, much to your frustration, that the tunnel broadens out into a small natural chamber, and stops therein. It seems strange to have a tunnel cut so far into the rock just to lead to this chamber, but then again, you have no idea what it was used for.
OOC: Next actions please. Players still in the room, please feel free to ask Ameiko questions, or make other actions.
Jovik and Jokad stop outside the remaining door. It was actually the first door on the left when they first came down the stairs, only a few short minutes ago, but the suicide they had just witnessed gave the thing a rather strange feeling, as if they had entered here hours ago, rather than mere minutes.
Since entering this god-forsaken Glass Works you have found the mutilated bodies of eight workers, the hideous, tortured form of Lonjiku, and now the corpse of Tsuto, killed by his own blade to the heart. Not a single sword has been swung in anger, and yet you have ten bodies on your hands. Things have gotten messy quickly!
Jovik can feel the faintest of breezes coming from the remaining door. A quick listen reveals the hint of wind in the air. The door is locked, but it does not take much skill from Jovik to pick the easy mechanism, and, with Jokad ready to charge any enemies, the door is swung open.
There is a long tunnel ahead of you leading north from the small room beyond the door. The tunnel appears to have been hewn from the very bedrock (the Glass Works sits atop the cliff at Sandpoint) below Sandpoint. The tunnel appears stable, albeit quite low and narrow (you have to crouch slightly to walk along it in single file, but you could just about swing a weapon).
It winds on a lazy northeasterly route for just over 1,7500 feet (it feels like a long way) before branching in three directions (one straight on).
On the right branch, the one you take first, it winds on for about 400 feet before reaching a rock collapse that completely blocks any advancement.
The left tunnel (going west) appears to have been bricked over at the point where it diverges from the main tunnel, but the bricks are now strewn around the tunnel, with some still jutting out of the walls. You leave this one for the time being, after all, why would it be bricked over?
Moving straight on again northwards, you find, much to your frustration, that the tunnel broadens out into a small natural chamber, and stops therein. It seems strange to have a tunnel cut so far into the rock just to lead to this chamber, but then again, you have no idea what it was used for.
OOC: Next actions please. Players still in the room, please feel free to ask Ameiko questions, or make other actions.