CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

The door creaks, painfully loud, as you pull it open, but there is no resistance in its movement. Beyond, clear now in the murky light of two sun-rods, lies a stair case descending into the gloom. The steep stairs, descending perhaps twenty foot in all, stretch straight ahead for some 40 feet, ending at a single door that frames the corridor. The stairs are stone, carved from the natural rock, as are the walls, but smoothed by the passing of many feet over many years.

The door at the far end of the stairs is wooden, but with a skull and hand symbol (the skull above the spread bone hand) attached. The symbol appears to be in brass, long oxidized beyond green to an almost black-blue shade.

You catch the odd groan and moan emanating from the room beyond.
 

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The Prisoner Pits

The door is not locked, and swings easily towards you. Jovik, at the front, catches a glimpse of the room beyond as the sunrods cast their flickering light through the widening crack. The ceiling of this strangely cold chamber arches to a vaulted height of twenty feet. The floor contains what appears to be wooden lids strewn haphazardly over some pits (or similar). From the darkness under these lids comes strange shuffling sounds, and a single low moan.

Suddenly, from the shadows at the side of the door, a hideous apparition appears. In the split second before the *thing* attacks, you see what appears to be a creature once akin to a goblin, but warped now into something insane in form. The goblin's eyes have turned almost white-green, and his naked body is studded with several rolling, seeking, milky eyeballs, including one large one twisting in the rolls of his gut.

The creature has two small arms growing out of its neck, and a misformed leg curling back from its fleshy head. Its wide mouth is split with jagged teeth, some too large to allow it to close its ragged lips, and the seeping, bloody mess of its face suggests that its existence is not too pleasant.

It holds a longsword in one hand, intricate in design, and with a soft glow suggesting that perhaps magic resides in the blade. In its left arm is clutched a large handaxe, and in the most fully formed of its smaller arms sprouting from its neck it clutches a silvery dagger.

It arches its neck as if to spit upon you.

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Jovik, I need you and only you to roll for surprise (well technically to roll for awareness). You need a spot check 20 roll to have successfully spotted the move of the goblin-fiend in time to respond in this round.
 


The twisted goblin's sudden appearance takes you by surprise, unleashing a vile spew of foul-smelling acidic blood from its mouth. The thick stream of bloody mush gushes past Jokad and Jovik, before hitting the foot of the stair that Danth is standing on.

OOC: I need Jokad and Jovik to both make reflex rolls for half damage (or in Jovik's case, to avoid damage because of evasion). The reflex DC to beat is 13. If failed you take 4 points of damage, half if you succeed (or none for Jovik).

If you take damage from this I also need you to make a DC13 fortitude save of be nauseated for the next round.

Can we also have actions for round 1 please. Remember that you are on steep stairs with a door ahead, so only Jokad and Jovik have line of sight at the moment, and one of he first things you may want to do is try and push back or move inside the room to allow more access to the creature.

Round 1 initiative for the goblin beast is: 14. Can I have your initiatives and actions please.

Also, please note that I am in Milan today for business, returning tomorrow (Friday), so no post from me on Thursday night.
 
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Kael kneels down as he tries to assess the situation.

OOC

Kael will focus, sacrificing action this round for a potential action next round at a full initiative.

Post #516 - Initiative (1d20+2=21)

An initiative that will be only 1 better than that roll...figures. ;)

Also, I may be slower to post the next two days, as I am starting a new job with Field Service duties.
 

hewligan said:
The twisted goblin's sudden appearance takes you by surprise, unleashing a vile spew of foul-smelling acidic blood from its mouth. The thick stream of bloody mush gushes past Jokad and Jovik, before hitting the foot of the stair that Danth is standing on.

OOC: I need Jokad and Jovik to both make reflex rolls for half damage (or in Jovik's case, to avoid damage because of evasion). The reflex DC to beat is 13. If failed you take 4 points of damage, half if you succeed (or none for Jovik).

If you take damage from this I also need you to make a DC13 fortitude save of be nauseated for the next round.

Can we also have actions for round 1 please. Remember that you are on steep stairs with a door ahead, so only Jokad and Jovik have line of sight at the moment, and one of he first things you may want to do is try and push back or move inside the room to allow more access to the creature.

Round 1 initiative for the goblin beast is: 14. Can I have your initiatives and actions please.


OOC: Jokad rocks the REF save and Initiative (both are 21)
http://invisiblecastle.com/roller/view/1502718/

FORT save 21 also, whoa!
http://invisiblecastle.com/roller/view/1502747/

AC 17, HP now 13/23

I also have some questions before I declare my action. I am seriously considering Bull Rushing this creature and trying to drive it back into a pit.

How sturdy do the wooden lids over the pits look?

Do they fully cover the pits or is there a chance I can push him into a gap?

Is this creature small sized or medium?

Which pit has the moaning coming from it?

Sorry if this messes up everyone's actions. I can delay until just before the creature if that makes things easier for everyone?
 
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"Hells," curses Danth, trying to see what is going on ahead. "What is it now?"

Since he really can't do anything, is there any point in Danth rolling initiative this round? He will delay until Jovik and Jokad act, and move forward to engage the creature if possible.
 

Jovik nimbly dodges the spit without so much as drop hitting him. He then tries to tumble by the thing, but starts out poorly after his previous dodge.

OOC: Jokad may have rocked it, but Jovik turned the Ref save up to 11. And he takes no damage. :cool: Jovik goes after Jokas, but if you delay I'll be in a position to flank if you move up. We'll reposition the next round with 5' moves so we can fit in another.

[sblock]
Jovik Ref Save Post 519 (1d20+6=24)

Jovik Init Post 519 (1d20+3=16)

Jovik Tumble Post 519 (1d20+8=10)
Blech, the Koruvus gets an AoO as I tumble past so I am behind it.

Jovik Bluff Post 519 (1d20+7=10)

Bluff may have failed as well......

But the attack will hit
Jovik attack Post 519 (1d20+3=20, 1d4+2=5)

SA if needed
Jovik SA damage Post 519 (1d6=1)

[/sblock]
 

You can definitely try a bull rush, Jokad. The covers are thin wood, look quite old, but impossible to say whether they will hold or send him (and you?) into the pit below.
 

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