CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings


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Danth slings his weapon to his belt, and steps further into the room, grasping the holy symbol about his neck, and praying silently. Then, he raises his eyes toward the ceiling, and calls out in a steady, clear voice. "Sarenae, Dawnflower, hear the words of your disciple, and let the cleansing power of your eternal flame lay these tortured souls to rest!" As the young priest speaks, light begins to shine from the symbol of Sarenae that he wears, reaching out to shine down upon the zombies in the pits.
 

Release From A Living Hell

One by one Danth moves round the pits, kicking back their wooden covers to reveal the deep hole. Each one has a zombie standing at the bottom, moaning as if in hunger, as if it wants the release it senses. Danth makes quick work of them, calling the power of Sarenrae and channeling it through his body. The light that flows through him reaches down searchingly into each pit, finding the zombie below, and encasing it in a warm glow. It is a slow, almost delicate process, as if the power of Sarenrae is carefully unstitching the necromantic power that holds each undead prisoner in its state. One by one the magic unlocks the ancient power that makes them, and one by one the zombies explode into dry powder, like some ancient paper husk.

A quick exploration of the remains of the room reveals little, except the open corridor to the south.

The corridor leads south for some forty feet before an opening to the left appears. This opens into a grand stone spiral staircase, with each step about 6 feet wide and two feet deep. An impressive winding structure that leads downwards for one rotation before coming to a collapsed halt. This almost certainly once led to a deeper complex, but the collapsed stairs, twisted and jutting like fallen dominoes, block you progress. You can feel a cold breeze from below, but the gaps between the giant rock steps and other rubble, would not allow you to squeeze through. It would take an almighty effort to even think about clearing this!


Back to the main southern corridor, it leads on again for another twenty yards or so, before ending at a steel door.
 

"If I ever meet the demented jack responsibily for all of this, I will end him without a thought," says Kael as he looks around the room slowly. "I doubt I'd even use a spell to do so."
 

Jovik listens at the door, but not hearing much, tries the lock.

[sblock=OOC]
Sorry I have been gone guys. The semester started and I was up to my neck tryign to get classes ready to go. Should be on schedule now.

Joivk Listen Post 545 (1d20+3=8)

If the door is locked Jovik will take 20 to unlock [/sblock]
 

Danth waits as Jovik tries the door, morningstar in hand. The young priest is certain that some foul creature waits behind the portal to challenge them, but he was determined to put down the evil that threatened the town.
 

The Meditation Chamber

The metal door opens towards you, the lock having been simple to pick. The strange room beyond consists of a fifteen-foot-diameter sphere. Several objects float in the room, spinning lazily in space - a ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.

There are no other exits in the room, so it appears that you have come to a bit of a dead end.

OOC: Objects in room as above. Otherwise, this section of the Catacombs is done, and back to the main entrance room with the statue and the only remaining unexplored passage (to the south).
 

"I'd like to checkout that wand," says Kael as he looks about cautiously. "But, I've a feeling something odd is about this room."

While perusing the room, Kael pulls some rope from his pack and begings to tie it about his waist and hands the end to Jokad.

"Hold this, please," Kael asks of the large man.

OOC

Post #548 - Spellcraft check (1d20+4=16) - Spellcraft check on the room in general, to get an idea of the schools of magic in use, et ceteras.

Post #548 - Rope Use (1d20+2=22) - Rope use for securing himself.
 
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Danth cocks an eye at Kael. "Have you ever heard the saying: Curiosity killed the cat?" He then offers his companion a smile.
 

"Yeap, it's why I have a dog," says Kael. "Seriously, though, those who dare, gain, as nothin' ventured is oft nothin' gained."

With a smile at Danth, though, Kael adds with a chuckle, "But, I appreciate the concern and I'll do my best not to prove you right."
 

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