CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

Round 2, The Cathedral of Wrath

OOC: Initiative for the baddies is Lemure with 11, Erylium 7, Sinspawn 6. Order of combat is: Kael, Danth, Jovik, Lemure, Erylium, Jokad, Sinspawn, Mandraiv (I rolled a 1, but closed the link window - sorry!).

You have never seen the sorcerer move so fast. He darts forward like lightening, thrusting forth the thin wand he picked up, pushing it deep into the yielding flesh of the Lemure. The young magic user's hand sinks into the flesh, and he feels it almost pour over his knuckles, the cold bite of the flesh surprises him. And then Kael feels the wand start to discharge its energy. He pulls his hand back just in time, disconnecting from the devil as a wicked CRACK emanates from the wand.

The tiny hairs on your hands and necks rise, you all feel it. You can almost taste it. The acrid tint in the air. And then the horrible explosion of devilish flesh. A shower of torn guts and thin, sinuous bones. The right side of the Lemure explodes from the impact of the wand, and thin tendrils of blue electricity wash over the soldering remains of its body.

It slumps to the floor, its unthinking form rendered in two. The stench of cooked meat assails you all. Slowly the summoned fiend fades from view, as Erylium screams her fury at your cruel dispatch of her beast.

OOC: Danth, the Lemure is dead, so I am assuming that you instead use your initiative, and the distraction of Erylium, to charge her and discharge your attack upon her. If you disagree, please let me know.

While the Lemure is fading from view, and while the little flying demonic summoner still throws her vicious curses down upon you all for your rudeness in destroying HER devil in HER Cathedral ... Danth darts forward with great speed. He swings his morningstar, but the quasit flits to one side, and just out of reach. She spits down upon you, as if in disgust at your attempt.

Jovik takes the opportunity. The quasit is distracted, having just dodged Danth, and he uses this to good effect, loosing his arrow across the room with great accuracy. The arrow hits her hard, causing her to scream in fury, more than pain. She tears the bolt from her body, and to your amazement you watch the wound as it starts to close itself. She fixes Jovik with a stare that makes him think that perhaps drawing her attention was not such a good idea, and then she vanishes from view. You have met a dangerous foe here!

Jokad swings hard and fast into the gut of the Sinspawn, gouging a wicked wound across its midrift. It moves forward, intent on killing this barbarian before it kills him.

The Sinspawn once again performs its common attack procedure, but the familiarity offers little safety against the strength and speed of its blows. Despite his best efforts, Jokad can only block the first swing of its long arms, finding the second arm catching him below his left shoulder, and only just managing to force a few inches of his shield against the quick snap of its jaw (Claw miss, claw hit, bite JUST MISS. The barbarian takes 3hp damage)

Mandraiv unravels the single scroll he obtained from the church of Sandpoint and recites the healing incantation. His hands glow with the imparted energy, and he places the palms gently across Jokad's back. The barbarian feels a warm glow that lifts at least some of the all-too-noticeable pain from him (heals 5hp ).

OOC: Sinspawn down 13hp now, Lemure dead, Erylium very much alive and very much a threat. Jokad down 3hp, but then back up 5hp. Initiatives and actions for round 3 please. Remember that Erylium is currently invisible.
 

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Kael readies himself, his eyes split as they search for the villain to reappear, the wand held tightly in his grasp.

OOC

Post #572 - Initiative (1d20+2=19)

Post #572 - Wand Attack (1d20+1=4, 5d6=13)

Okay, I'm a loser. ;)

But, Kael is going to attempt to ready his action and if the blinking in-and-out putz pops into existance, within move range, he is going to move in and attack her with the wand.

Obviously that won't work, but it's his action. ;)
 
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Jokad recoils from the latest wound, his 6th of the day? He has lost count. The weight of a day's worth of battles comes crashing home and he feels vulnrable for the first time in a long while. He needs to end this quickly before it ends him. (7/23 hp, AC 17)

He then feels Desna's healing touch and is relieved... a little (12/23 hp). The unrelenting beast in front of Jokad keeps him squarely focused on reality: one mistake and he is dead.

"I had enough of your stinking breath!" he growls through gritted teeth. "Time to die!"

He raises his sword for another strike.


OOC: OK here we go... looks like Init 21, Hit AC 24 for 10 damage
http://invisiblecastle.com/roller/view/1527156/
http://invisiblecastle.com/roller/view/1527157/
 

Danth swears as the quasit disappears again, and the rest of the group has been around him long enough to know that he doesn't curse often. The frustrated priest quickly takes stock of the situation, and moves to aid Jokad. "Holy Sarenae, Light of the World, bring thy healing to Jokad, who does you service by slaying the enemies of Light." He places his hand upon the Shoanti's shoulder, and sends waves of healing into the man.


Initiative: 9
Drop Command for Cure Light Wounds for 9 points


[sblock=Current Spells]
Current Spells Readied
- Level 0: Detect Magic, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith + (d) Cure Light Wounds

[/sblock]
 
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Round 3 Initiative Order, The Cathedral of Wrath

OOC: Had to roll for Jovik. Assuming he is going to wait for Erylium to appear and then hit her for six with his bow and arrow. Initiative 12

OOC: Initiative of 24 for Erylium, 13 for Sinspawn. Order of combat: Erylium, Jokad, Kael, Sinspawn, Jovik, Danth .... Jovik's roll to come.
 
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Round 3, The Sinspawn hits the dirt

Erylium appears in the top right corner of the room, up against the wall of the raised dais, although she hovers effortlessly off the ground.

Once again, and with a barked command, she summons some demonic bird of prey, its wings dark and slimy, its beak seeming to be formed of raw flesh and bone. It spirals from her, swooping hard and fast towards Kael.

Erylium does not vanish after her summoning is complete. She moves to unlatch a small dagger at her hip, and hovers poised.

Jokad, however, is anything but poised. His attack is crude, but forceful. He does the good-old-fashioned shoulder barge, and catches the Sinspawn unprepared for such an undignified attack. While the beast tries to regain its balance, Jokad thrusts forward with his sword, skewering the Sinspawn through the gut and up towards the throat. It gurgles a little, as a wash of dark blood spills over the barbarian's hands, and then it is still, slipping from the blade into an undignified heap.

Kael, realising that he is not going to be able to make it all the way to Erylium in time, thrusts the wand upwards at the fiendish bird that is swooping towards him. He misses, but the bird loses its dive and turns sharply to right itself for another try.

Jovik sees his chance, and sends a second arrow out towards Erylium. The arrow bounces harmlesly off the wall behind the quasit queen.

Danth casts his healing magic, and Mandraiv goes charging up the dais towards the quasit.

OOC: Below is the end of round (beginning of round 4) positions. Initiative and actions please.

2339051492_59e69306e7.jpg
 


frostrune said:
OOC: Is the quasit hovering near enough to the groud to attack it in melee or must we use range weapons?

You can reach her. She is hovering above the raised dais, and is about four feet from the ground. The ceilings are too low to make it so that she would ever be able to get out of the reach of a melee attack, except perhaps by escaping out of the passage back the way you came in.
 


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