CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

airwalkrr said:
[sblock=OOC]Sorry I haven't been around for the last month. My new job has me a lot busier than I expected. I may not be able to get back into this game, but I appreciate you keeping Mandraiv around. If anything changes I will let you know.[/sblock]

Please see the OOC thread. The current plan is to "retire" Mandraiv after the Catacombs and have him remain as a resource in Sandpoint. Someone that the guys can go to for local historical knowledge, and other bits and bobs. We all enjoy the character, and it was the first time anyone had ever asked to play an older character in any of my games, but frequent posting is essential. Heck, even 2 or 3 days between posts can drive me MAaaAD ;)
 

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Round 5, Making Good The Escape?

OOC: Initiative order: Jovik (14), Kael (13), Danth (13), Erylium (8), Jokad (3), Mandraiv

Kael, Danth, and Jovik change their positions slightly to allow more targeting of the quasit, with Kael unfortunately unable to get near enough to make a touch attack. He holds back at the bast of the stairs to the dais.

2357635642_ed61c09d46.jpg


Jovik, hearing and understanding his friend's order to bring the quasit down, leaps at her feet and tries to grapple her. She darts a few inches to one side, and then flies at him, upsetting his balance and pushing him onto the back foot. (OOC: rather poor grapple miss).

Kael, knowing that he cannot get too close to the melee, slips out his sling, loads a stone, and spins it loose. It strikes the quasit, but bounces harmlessly off of her cloak (OOC: missed by 1).

Danth, slipping into position at the back of the dais, smacks hard with his morningstar, and crack, it hits hard off the shoulder of the quasit, pulling a gurgling, hissing scream from her throat.

OOC: Erylium now at -5hp +1hp fast healing - 7hp = -11hp. She doesn't look too bad yet, to be honest.

And then she responds. Her venom turns to Danth now, the pain in her shoulder focusing her fury. She spits a cursed spell at him, the language to ancient to decipher, the command too short to prepare against. She darts forward then, her right hand glowing with the faintest cold light.

Danth can feel the draining energy that reaches out towards him, can taste the metallic evil that emanates from it. She moves too fast for him, though, and is inches from his face, her finger about to touch his forehead, and then a second of inspiration hits him. He kicks up hard, catching her elbow and forcing her right hand up, just as he in turn falls back. Erylium curses, her attack foiled (OOC: she misses her touch attack)

Jokad moves to grapple the quasit, but her movement towards Danth has taken him away from his lunge (OOC: you all need 20 to hit her!). She turns at his misplaced lunge, and tries to swipe him with her claw in retaliation. She hits, drawing blood (2hp damage , please roll a save versus DC14 fortitude or suffer 1d4 dex damage for 1 hour).

Mandraiv, unable to offer much in the way of assistance, starts shouting encouragement. It is strange to hear from the old man, but he is clearly caught up in the action.

OOC: end of round, lots of misses :) Please post initiatives and actions for round 6. Please note that Erylium just missed with one of her better spells, so she may well try and flee again this coming round. She is at -11hp, but heals 1 hp per round. She doesn't look very badly damaged (less than half).
 


OOC: Hewligan - it may not matter but remember a grapple check is a melee touch attack, armor and natural armor bonuses to AC do not count.

http://invisiblecastle.com/roller/view/1536279/
Made the FORT save vs her poison (15; vs DC 14 FORT)

HP 19/23, AC 17


IC: Jokad growls in frustration at the quickness of the little demoness and pauses for a brief second to examine the wound left by her razor sharp claws.

"Ware!", he shouts, "the little rat has poison."

He crouches low and his eyes narrow menacingly. "One more time devil-bitch, then I stop playing nice."

He lunges to grapple her again.


OOC: Init 10; AHHHHH... more misses.
http://invisiblecastle.com/roller/view/1536301/

After the miss, he uses his move action to draw his trusty battle axe.
 

"Bring her down!" calls Danth, again aiming a blow of his morningstar against the crafty foe. The young priest's aim is dead on as he slams his weapon down upon Erylium!



Initiative: 8
Attack: 23 (Natural 20, critical threat...roll to confirm: 22 - WOOHOO, CRITICAL!)
Damage: 10 - Not a very good roll for a crit, but I'll still take it. :)

OOC to Hewligan: Don't forget if Erylium flees, we all get AoO's against her! If she moves before Danth and tries to escape, please use the roll above as his AoO!
 
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frostrune said:
OOC: Hewligan - it may not matter but remember a grapple check is a melee touch attack, armor and natural armor bonuses to AC do not count.

Yeah, I know, but this little quasit is pretty stacked in the AC department. AC 22, according to the book, although I used GM fiat to reduce that to 20. Touch is 17, flat footed is 17. So you got close, darn close, but you missed. You would have hit if I had judged down the touch from 17 to 15 along with the AC from 22 to 20, but I didn't have that in mind, and I still wanted Erylium to be a tough fight (just not so tough that you guys can never hurt her).
 

Round 6: Oh Gosh, Squash that Quasit!

OOC: Order of initiative: Jokad (10), Erylium (8), Jovik (8), Danth (8), Kael (8), Mandraiv

Jokad lunged again at the hovering quasit, his rage at his inability to snare her is all too evident. Once again she rises and flits just out of reach. He bellows his feelings for all to hear, and proceeds to unlatch his battle axe. He likes his new sword, its balance is fine, but there are certain times when a good old axe is needed to cleave a head in two.

Erylium nimbly dodges the Shoanti, and returns her attentions to the young priest, Danth. She lunges at him, seemingly too focused on hurting this human to seek an escape route. She claws hard at him, and then bites down towards his exposed neck. He shoulders her away, but finds himself bleeding from the forehead. She must have caught him with her claw. The pain is pretty bad, and the blood is annoying as it stings your eyes.

OOC: hits with one claw doing a massive 2hp damage. Please roll against a DC 14 fortitude save or take 1d4 dexterity damage (please roll save and damage if any).

Jovik too decides to leap for the grapple, but misses embarrasingly, finding himself on his rear end looking at the ceiling. The quasit swipes for him as he falls, but misses.

Then comes the crashing hit from Danth. His morning star swings hard into the distracted quasit, hitting the side of her skull. She smashes into the wall, and almost falls the ground under the impact, but steadies herself and manages to beat her wings to take her above your heads again. The weapon hit with some strength, and she was too shocked to scream. Blood rolls in thick rivulets from the punctured mess that is the left side of her face and jaw. Her eyes focus on Danth, already her main target, and their is pure hatred reflected there.

Update: I have decided to roll a sling attack for Kael in light of his inability to get near enough to do the touch attack

Kael takes out another slingshot. He is getting short of good, balanced stones. Something to look out for when he gets back to town. He rolls it briefly between his fingers as he slides it into the pouch of the sling. It feels right. The distance is difficult, and that blasted quasit is moving around like a goblin on whisky, but he is feeling confident. He spins, and releases. It makes a slight fizzing noise as it whines through the air, before making contact with the little demon's chest. She lets out an almost comical "ouch" as the stone hits.

OOC: hits with a 21, does 2hp damage

Mandraiv swings last. He is no warrior, and his attack is misplaced and mistimed. He seems determined, though, and prepares himself to try again.

The quasit starts shimmering, as if ready to turn invisible again.

OOC: Erylium now at -22hp. She will heal 1hp at the start of her turn in round 7.
 
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"Play time is over. Try and dodge this!"

Jokad lunges forward unexpectedly jabbing the head of his axe into the creature's gut. This action didn't allow the killing edge to be brought into play but it slammed her hard against the wall with a satisfying crack.


http://invisiblecastle.com/roller/view/1537892/
Init 9, Hit AC 24 for 8 dmg



OOC: roger on the AC bit Hewligan. Thanks.

Also if she is casting a spell or using a spell-like ability, she will provoke an AO from each of us that threaten her unless she makes the appropriate concentration check. Supernatural abilities do not provoke AOs.

My apologies, I'm not usually a rules lawyer but I seem to playing one on this thread. :o

While I'm at it I'll roll a miss chance in case she does turn invis... 24% yuck
http://invisiblecastle.com/roller/view/1538053/
 
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"Stop trying to grab her and slay the foul beast!" cries Danth, shaking off the effects of the quasit's poison. The priest steps forward again, swinging his weapon, but this time the morningstar whooshes through the air beneath the flying foe.



HP: 15/17
Fort Save: 24
Initiative: 13
Attack: 9
 
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