CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings


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Ouch!

Jovik inserts a lock pick into the lock, the lock yields easily. He swings up the lid, and WHAM ... a rusty, long bolt (about 4 inches) flies from a triggered trap and embeds deep within his inner arm. The pain is incredible, and he cannot help but let out a shocked, involuntary scream.

The bolt sticks about two and a bit inches into the flesh.

OOC: Clear hit, for 7hp damage

Jovik stumbles back stunned. (OOC: I need a DC 14 fortitude save please)

OOC: Jovik, please post your rolls, and if you want to take any healing etc. I will proceed to describe what is inside the chest below, but the investigation of the chest naturally follows the commotion around Jovik.

The party move gingerly back towards the sea chest. The trap inside appears to be connected to the lock, and any attempt to open the lock triggers the trap. A jerry-rigged crossbow is the delivery device, set to send its shard of rusted metal when the lid is lifted. Clearly there must be some way of disabling the trap, perhaps with the correct key, or a correct sequence of turns first.

Inside lies the accumulated wealth of the Thistletop tribe, culled from junkyards, shipwrecks, ambushed merchants, and unfortunate rival goblin tribes over the past decade or so.

This collection consists of an unorganised pile of:

Many thousand of copper pieces (5-10,000 you estimate, and pretty heavy)

A couple thousand silver pieces (you guess about 2,000, but they are spread amongst the copper and it would take perhaps half an hour to sort and count)

A bag with 89 gold pieces and 3 platinum pieces

A leather pouch of rather poor quality malachites

A medium chain shirt

A medium masterwork scimitar

a pair of masterwork manacles

a very fine gold holy symbol of Sarenrae worth, you guess, about 100gp. Quite a beautiful specimen really, and clearly once owned by quite a wealthy or powerful worshipper of the goddess.

a jade necklace worth 50-70gp

a fine blue silk gown with silver trim. Who knows what this is worth, but given the bloodied gash down the centre ... probably not much. At least it is clear how the owner died.

That is all that there is in the room and the chest. Time to move on.
 

Joivk gasps in pain from the bolt, cursing his own clumsiness, eagerness and lack of patience. Then starts to giggle as he lays there in pain. He can picture his father lecturing him about patience and waiting for the fish and what not. He stops giggling though before the other think him mad. He, grits his teeth and pulls out the bolt. Not nearly as bad as the time he got the hook stuck in his foot. This thing wasn't barbed. He then fishes out one of the healing potions from the cheiftan and downs it, watching with satisfaction as the hole in his arm slowly closes and the pain subsides.

He looks the the party and grins. "Well, it's open" he says eyeing more coin that he ever though possible to see.

OOC:
Joivk Fort save, Healing Potion (1d20+1=20, 1d8+2=8)
 

Danth quickly moves to tend to Jovik's arm, to ensure no infection.

Heal +5; would you mind making the roll for me Hewligan?

His companion's wound taken care of, Danth smiles at the sight of the holy symbol of Sarenae, and the scimitar. The weapon of Sarenae. Perhaps it is a sign from his goddess, or perhaps they were merely the belongings of another follower of Sarenae who had fell prey to the goblins. Danth would probably never know, but he was sure that he and his companions would put the items to good use in the fight against evil.
 

Fenris said:
Joivk gasps in pain from the bolt, cursing his own clumsiness, eagerness and lack of patience. Then starts to giggle as he lays there in pain. He can picture his father lecturing him about patience and waiting for the fish and what not. He stops giggling though before the other think him mad. He, grits his teeth and pulls out the bolt. Not nearly as bad as the time he got the hook stuck in his foot. This thing wasn't barbed. He then fishes out one of the healing potions from the cheiftan and downs it, watching with satisfaction as the hole in his arm slowly closes and the pain subsides.

He looks the the party and grins. "Well, it's open" he says eyeing more coin that he ever though possible to see.


Jokad grunts as he puts the weighty chest down in the center of the room and moves off a few paces to better inspect the weapons and gear collected from the goblins.

He whirls at the audible 'click' and Jovik's sharp intact of breath.

"Lamashtu's teats!!",
he curses rushing over to help Jovik. He sees the rusty spike and realizes the rogue tripped some kind of trap. He begins to call out to Danth when the Jovik begins laughing.

Jokad looks back at the rogue in confusion. This only seems to make him laugh all the harder. Now everyone is gathered around and Jovik suddenly stops and yanks the rusty shard from his arm. Then he calmly pulls a potion from his belt and downs it immediately quelling the flow of blood.

Jokad shakes his head in incredulity. "You're as crazy as I am," he mumbles before turning his sights on the glorious treasures revealed. "WHOA!!!" is the only thing articulate he manages to say.
 

Scouring Thistletop

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The place feels eerily deserted now. The silence, when compared to the previous chaotic scenes, just adds to the emptiness. It is only really now that you are alone amongst the corpses and the hastily deserted weapons and accumulated garbage of the Thistletop Goblins that you really start to notice the constant stench of excrement and sweat.

Your mission is really two parts. The first, to clear Thistletop of the goblins who were set to invade Sandpoint, appears to have been achieved. At the very least you have them on the run, and at best the death of their chieftain and best warriors may cause them to fragment and disappear.

The second part of the mission, of course, is to find and "deal with" Nualia, the young lady who appears to moving down the path to demon-hood in her worship for Lamashtu, and who is responsible for inciting the goblins to war.


You start to divvy up the treasure. There is no point carrying the silver and copper right now. You can always come back for that later, but the weight is too heavy.

Danth takes the scimitar and holy symbol. The symbol, when hung around his neck, looks incredibly impressive. The symbol takes the form of a silver statue of the goddess, heavily stylised, arms outstretched, with the radiant disk behind her, made out in gold and silver. It is about 5 inches tall, but very light (probably hollow). The chain is light weight and allows the symbol to hang low and also allows you to brandish it forward while still wearing it.

The others, with agreement from the priest, split the gold and platinum three ways. Each gets 29 gold and 1pp, with the 2 spare gold going to Danth.

You agree to take the necklace and sell it in town. Jovik carries it. The rest you leave for later, not wanting to be weighed down at this stage.

You then set out to explore (OOC: There are no goblins left, so I am going to speed up this section) ..

In Ripnugget's personal room, north of the throne room, several rugs made from dog or horse hair lie strewn over the dirt floor. Against the north wall stands an impressive collection of horseshoes, each nailed to the wall. A padded chair and rickety desk sit to one side. Against the west wall is a canopied bed covered with silk sheets and sporting a once-impressive headboard that features nymphs and satyrs cavorting in a forest. The bed's sheets are stained with ... dirt ... while the headboard is bashed and battered.

Jovik performs a perfunctory check and finds a holy symbol of Lamashtu stuffed under the pillow of the bed. The evil artifact is probably worth something to someone. Not quite knowing what to do with it, Jovik hands it to Danth, happy to be rid of the foul thing.

The rest of the small rooms making up the main building are pretty boring. There is a crude armoury south of the hidden treasure room. It contains a mish mash of terribly low quality weapons and leathers.

You find two store rooms to the west, one holding barrels and barrels of picked things, the other full of dried meats and mushrooms. Not the most exciting diet.

The western watch tower is abandoned, and climbing it offers a wide panorama. You see no movement, other than the odd bird lifting in the rain from the forest canopy.

To the west lies a large open courtyard. It is completely open to the sky. Tenacious clumps of partially trampled grass grow fitfully here and there in the hard packed earth. In places the ground is stained with blood or scratched with furrows. To the north, what looks like two dead goblins lie slumped at the entrance to an outbuilding.

The door to the outbuilding has been nailed shut, and additional boards have been nailed over these nails. The door itself is cracked and splintered in places. The two goblins you saw are dead enough, their heads crushed by something heavy, perhaps a day or so ago. They are covered in flies, their blood is sticky and black, their flesh ripening.

Behind the door you hear a snuffling noise, and then a stamp.
 

Danth doesn't like carrying the unholy symbol of Lamashtu, but doesn't want to destroy it until he is certain they won't need it in their exploration. He wraps the thing in a piece of discarded cloth, and stickt it in his beltpouch until later.

Oustide the nailed door, the cleric smiles as he considers the sounds of the stamping and the dead goblins. "Perhaps a horse? We all know how goblins feel about those majestic creatures. We should let it loose."
 

Rhun said:
Danth doesn't like carrying the unholy symbol of Lamashtu, but doesn't want to destroy it until he is certain they won't need it in their exploration. He wraps the thing in a piece of discarded cloth, and stickt it in his beltpouch until later.

Oustide the nailed door, the cleric smiles as he considers the sounds of the stamping and the dead goblins. "Perhaps a horse? We all know how goblins feel about those majestic creatures. We should let it loose."


"A horse?," Jokad blurts, "How the hell would they get a horse across that bridge?"

Still, he looks down again at the trampled bodies and scuffed up sod. He pulls a dagger from his belt and tries to pry a board loose so he call peek inside.
 

frostrune said:
"A horse?," Jokad blurts, "How the hell would they get a horse across that bridge?"

OOC: hahaha, you know, when I read the adventure through the first time all those months ago I thought that it all flowed together so well, except that a single question gnawed at me ... how the hell did they get that horse across the rope bridge?!?!?!?
 

I thought the same exact thing too, but figured that maybe the goblins had a hidden barge or boat or something...
 

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