CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings


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hewligan said:
OOC: hahaha, you know, when I read the adventure through the first time all those months ago I thought that it all flowed together so well, except that a single question gnawed at me ... how the hell did they get that horse across the rope bridge?!?!?!?


OOC: So there really is a horse in there, huh? I kinda figured it would end up being some kind of trick or trap.

Once Jokad realizes there is really a horse in there he will rip the door open and let it out, being careful to stay out of its way it case it is pissed.
 

The door takes some work to pry loose. The goblins did a good job of boarding it over, and it is pretty clear that they were absolutely petrified of what lies within. No wonder, given that it appears to have smashed the skull of two goblins in.

Inside stands a once mighty warhorse. It looks wild, its eye lolling in fear and the craziness of hunger and thirst. Under its feet, little more than a smeared mess, lies a third dead goblin. The creature has clearly been starved here for a few days, and looks to be in desperate need of aid.

He stands tall, dark grey, a snubbed nose, but with an incredibly regal standing even in his emaciated state.

He snorts and starts to stamp the ground in fear of you, but also in his lust to be free of his prison. He bolts out, moving past you, and starts to move around the yard, slipping once, then twice, on his unsteady legs. He tries to kick out as you all move together, away from the wild beast. His panic is clear. He snorts again, kicks at a wall of the pallisade, falls onto his hind as his legs buckle, and then tries to stand again. The energy is gone, and he half sits, half stands, staring at you all in half madness.

OOC: Any attempt to calm or similar may be useful, or you can elect to leave the horse, or put it out of its discomfort. Your choice. None of you have handle animal, but Jokad has wild empathy.
 

Danth moves slowly, calmly toward the horse. Although not possessed of any particular skill with animals, the doctrine of Sarenae is quite clear: aid must be given to those that need it. It didn't make exceptions for animals. And it was often said that men of faith could often calm wild beasts through faith and devotion alone.

The cleric speaks to the horse in a low, comforting voice as he approaches. "Easy now. Relax. We will take care of you."


If he can approach close enough, Danth will cast Cure Minor Wounds as well as provide any first aid and such. Heal +5, taking 20 if necessary.
 

"Hold Danth."

"You've got the right idea but maybe I should do it. It's half crazed and liable to hurt itself as much as any of us."

"Maybe some water and food would help... if we can find anything that isn't fouled by these damnable goblins?"


Jokad rushes to the armory and grabs the largest helm he can find. he then tries to find a rainbarrel or a similar source of untainted water.

Hopefully he is successful but regardless he will slowly approach the once mighty beast speaking soothingly. He will try and get the horse to drink.

OOC: Use wild empathy with a lowly +2 modifier; a respectable 15
http://invisiblecastle.com/roller/view/1617211/
 

For the record, Danth's +1 charisma bonus is almost as good as Jokad's +2 bonus to Wild Empathy. So with that said, you can consider him dong Aid Another, or Jokad can aid Danth, if it helps.
 

OOC: Jokad nailed it. DC25 to calm the beast in the book (quick a difficult roll), but +10 modifier if you offer water. I will post the IC tomorrow, as well as moving things on to the next level (as in the dungeon level)
 




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