Workroom
Jokad motions at the eastern door. It is as good as any, and the lack of any signs of noise of life from behind any of the other doors means that ultimately you had to pick one. East it is.
Jovik moves over to the door, eyeing the lock. It is a simple mechanism, and within a few minutes the door is open.
Beyond lies a short corridor that opens out into a rough-hewn room. The ceilings are about 8 foot high, and a hooded lantern sits unlit just inside the corridor. You move quietly inside. It would, as Jokad suggests, be a good idea for someone to take a light. Kael moves forward, lifting the hooded lantern from the hook on the wall. The reservoir of oil sloshes around, almost full. The wick is primed. It takes only a few seconds to light to lantern.
Crates, barrels, and mounds of miscellaneous refus lie heaped against the walls here. To the north, the sound of crashing surf echoes in.
As you are entering the corridor, Danth, bringing up the rear, hears some course laughter and a shrill, playful shriek, echo from behind one of the doors in the main hall (the door labelled D2 above).
OOC: You can advance, closing the door behind you, or you can go back to investigate the noise. Either is fine.