CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

Danth brandishes his new scimitar and twirls it, smiling as the sunlight reflects off the blade. "I am ready. Let us end this threat."
 

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Thistletop Dungeon Level One

It takes some coaxing, but eventually Jokad and Danth manage to calm the horse enough to have it settle down. They leave sufficient water and food for it , and make sure the doors of the open air courtyard are all closed. It is time to move on down for your real prey - Nualia. The horse will be here for you when ... IF ... you return. You better hope for its sake as much as your own that someone returns for it.

The stairs leading down are carved stone, not laid stone. They appear to have been quarried into the island rock. There are rumours, backed up by the time-smoothed shape of the rock itself, that the island was once the head of an enormous statue that towered over the surrounding land.

You take the central set of stairs (you found another in the northern section of the complex) moving down to long flights of stairs that run at the slightest angle. It takes a left hand braced against the wall to make sure and steady progress. As you move down, the light fades, and the air becomes damp and stale.

The stairs open into a large room 20+ feet by 15 feet. A single lantern hangs from a hook on the wall next to where the stairs enter this room from the north. Several rickety doors open into this room, and a few discarded dog pelt rugs lie forgotten in the northeast corner. There is the stench of goblins here.

Mal sniffs the air, ill at ease.

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Jokad breathes slowly unsure exactly what to do. With Jovik not hearing anything noteworthy you are left without a clear direction.

A few silent seconds pass before Jokad nods toward the eastern door (assuming the stairs to be in the north).

"At least with this door we have a clear retreat to the stairs if things get out of hand," he thinks.


OOC: At least one of us should be carrying a light source at this point as we are apt to be exploring dark coridoors.
 

Workroom

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Jokad motions at the eastern door. It is as good as any, and the lack of any signs of noise of life from behind any of the other doors means that ultimately you had to pick one. East it is.

Jovik moves over to the door, eyeing the lock. It is a simple mechanism, and within a few minutes the door is open.

Beyond lies a short corridor that opens out into a rough-hewn room. The ceilings are about 8 foot high, and a hooded lantern sits unlit just inside the corridor. You move quietly inside. It would, as Jokad suggests, be a good idea for someone to take a light. Kael moves forward, lifting the hooded lantern from the hook on the wall. The reservoir of oil sloshes around, almost full. The wick is primed. It takes only a few seconds to light to lantern.

Crates, barrels, and mounds of miscellaneous refus lie heaped against the walls here. To the north, the sound of crashing surf echoes in.

As you are entering the corridor, Danth, bringing up the rear, hears some course laughter and a shrill, playful shriek, echo from behind one of the doors in the main hall (the door labelled D2 above).

OOC: You can advance, closing the door behind you, or you can go back to investigate the noise. Either is fine.
 

Jokad sees Danth's hesitation but motions for him to enter and close the door.

After hearing Danth's quiet explanation he shrugs, "Seems these halls aren't empty after all. No surprise I guess."

"I say we check out the sounds of the surf. There may be a seaborne exit from this place. That would be good to know."
 

frostrune said:
Jokad sees Danth's hesitation but motions for him to enter and close the door.

After hearing Danth's quiet explanation he shrugs, "Seems these halls aren't empty after all. No surprise I guess."

"I say we check out the sounds of the surf. There may be a seaborne exit from this place. That would be good to know."


"Sounds good" says Jovik as he squeezes by the barbarian to take point.
 

Danth nods, and then whispers to his friends. "Agreed, but let us not tarry. We may still have the element of surprise against any remaining foes, and we would be well advised to keep it."
 

"Post haste, definitely," says Kael with a light chuckle. "I never would have guessed goblins had this much industry, keeping a place like this in close to one piece."
 

Jovik takes point, creeping quietly to the north along the winding natural corridor. Behind follows Jokad, then Danth, while Kael pulls the door shut behind them, and moves to follow, stroking Mal's head absently as he turns to follow.

The little corridor opens out into a cavern, the floor of which seems strangely polished and smooth. To the east a thick curtain of vines and nettles hands down over a wide opening overlooking the Varisian gulf.

The room is empty save for wet patches and some fallen leaves. To the west the room opens into a corridor that appears to have been part hewn, part natural. Fifteen foot along, it stops at a wooden door. Halfway along, before the door, the corridor heads north.

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