CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

Danth voices his opinion, keeping his voice low "We should return and deal with the source of the laughter we heard. That could well be our target."
 

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Rhun said:
Danth voices his opinion, keeping his voice low "We should return and deal with the source of the laughter we heard. That could well be our target."

"I think we should keep going, we know they are there, let's find out what else is here first." offers Jovik
 

Fenris said:
"I think we should keep going, we know they are there, let's find out what else is here first." offers Jovik

Jokad crouches around the corner and keeps his voice low, "I too would like to continue on. If this is really a store room, as it appears to be, there should be much less traffic this way."

"Besides, I like not the look of that last chamber. Too many doors. If the alarm gets raised we could bring the wrath of this whole place down on our heads. If we continue to skulk about eliminating small threats one at a time there will be a lot less reinforcements to come when the alarm finally goes up."

"I would suggest Jovik take a look down the northern coridoor while we watch the door. Decide from there."


He shrugs looking around the group for a better idea.
 

Danth shrugs, and follows after Jokad. The priest only hoped their quarry didn't escape them while they spent their time exploring elsewhere.
 

Into the Tentamort's Cavern

Jovik edges forward like a shadow, motioning with a crease of annoyance on his face for you all to stop moving, stop jangling, stop making so much noise. When you do stop, he nods, then turns from you and slips forward.

He moves with amazing grace and quietness (I rolled a 19+8=27 on move silently), disappearing round the corner and along the corridor out of sight.

You wait nervously in the silence. A few long moments pass.

He returns and motions you back into the larger room open to the sea.

When he speaks, it is in whispers.

"It opens into a strange chamber, with dozens of weird dead bodies scattered around the room. I think it is a natural cavern, or at least it looks rough hewn. There are six dead goblins in there, most of them sucked dry. There is another weird creature, like a dog thing, again sucked dry. Their skin still hangs from the corpse.

The thing ... the thing that did it is just messed up. It is lying in the far corner of the room. I think it was sleeping, but who knows. It didn't spot me, of that I am sure. I think it works by vibrations, or something, for it sure as heck doesn't have eyes or anything else that I could se.

It appears as a small, 3-foot sphere of gray-green flesh covered in a chitinous shell. Two 10-foot long tentacles protrude from the upper body. The leftmost tentacle resembles that of a squid. The rightmost tentacle ends in an ivory, needle-like projection. Eight smaller tentacles protrude from the lower body. It had no eyes, ears, or mouth.

It is, without doubt, the strangest thing that I have ever seen. There is nothing else in the room though. No doors, no chests, no ... well, just bodies.


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OOC: Please see the OOC thread for a new post from me.
 
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OOC: Note, without input I am going to assume that you backtrack to the main entrance room with all the doors. Alternatively you can go to the door to the west, hoping not to disturb the tantamort, or back to the room with the crates to investigate, or just rush in and get all physical on the tentamort's butt (assuming you can find its butt).
 

Danth speaks to the others, keeping his voice low. "Whatever it is, it is certainly not our target. While we may want to deal with it at a later time, we should finish our primary mission first."
 

"Agreed."

Jokad seems repulsed.

"Do we try the door, or find the source of that laughter?"



ooc: Sorry to hear about your struggles everyone. Hope it all works out soon.
 



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