Clutches of Evil - IC: Chapter Two

Byntrou, roguishly sorcerous barbarian

Byntrou draws his scimitar and moves in behind Bahruul, putting his hand on the larger bous' shoulder.

"This place is clearly full of hazards, herdmate, though perhaps not all of them are the type you can fend off with a weapon," he says. "I've been learning something about traps of late; perhaps if I lead, we might avoid them a little better than we did the last time we were underground?" Byntrou's voice doesn't sound entirely confident that he'll catch whatever traps lie ahead, but the offer does appear genuine

[sblock=OOC]I'm not used to the trapfinding rules. Is it feasible to just say "Byntou's looking for traps as we go," or would the time to look be impractical?[/sblock]
 

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Keryth, Male Drakontos Cleric

Keryth takes his morningstar from his belt and gives a final nod to the guards, before bringing up the rear.
 

[Sblock=Byntrou OOC]
jkason said:
I'm not used to the trapfinding rules. Is it feasible to just say "Byntou's looking for traps as we go," or would the time to look be impractical?

Trapfinding is done via the Search skill. Searching is typically a 1 round action for a quick search. To do what you are asking typically follows rules akin to the "taking 20" rule. To take 20, you use up 2 minutes but are guaranteed a nat. 20 on any skill rolls that might be needed - such as Search.

You could make such an action, but the tunnel is 20 feet across. That means to search every square would take 8 minutes to move 5 feet forward. Or, about 37.5 feet per hour.

If you had hunches that traps might be in the middle or the edge, you could only search certain squares. Or, you could have everyone follow you single file and simply search the squares you are moving through. In that case, you could take 2 minutes to search each 5 foot square and just do a long line of 5 foot squares. This would move you at the fastest rate of 150 feet per hour.

In any case, I'll gladly let you take any of the above options or even let you come up with a new option based off of these guidelines. Ultiamtely, though, it is up to the party to see if they want to spend the time. I'll hold back on posting until you determine what course of action you would like to take. That would give Byntrou time to ask advice from the rest of the party should he desire, too.[/Sblock]
 

Ooc

[sblock=OOC]How about this: "quick search" the 5-foot squares we're heading through. That means it takes about 6 seconds a square, yes? Then at intersections or other areas more rife for traps (doors, noteworthy changes in architecture), we'll stop for a more thorough search? [/sblock]
 

jkason said:
[sblock=OOC]How about this: "quick search" the 5-foot squares we're heading through. That means it takes about 6 seconds a square, yes? Then at intersections or other areas more rife for traps (doors, noteworthy changes in architecture), we'll stop for a more thorough search? [/sblock]

[Sblock=OOC ALL]Sure, this I would allow. Note that it does not guarantee a success, however. But yeah, if you want Byntrou to lead and everyone else to follow in his footsteps, I'll certainly allow this solution. How's every else feel to Byntrou leading?

By the way, this can be an IC or an OOC decision. Depends on if you all want to RP it out or just continue forward. Matters not to me.[/Sblock]
 

Ooc

[sblock=OOC]I figure there's still a decent chance we could trip a trap this way, but it seems a fair compromise between expediency and caution.[/sblock]
 

[SBLOCK=OOC]If Byntrou wants to lead and search, that's between him and Bahruul...Keryth is at the back. ;) I guess, we'll see if such caution serves a purpose though somewhere down the track. :uhoh: [/SBLOCK]
 


The party is able to walk several hundred paces - well into the area that was too dark for them to see earlier. As they walk, suddenly a there is a sharp ninety degree bend to the right. Te coloration patterns along the wall continue, even to and through the bend.

Byntrou is able to stop and check more carefully for traps before going around the bend, and he finds none. Immediately on the other side of the bend - only thirty feet down the tunnel - the party finds that the tunnel has been walled up. The solid wall before them continues the coloration of the pattern, except for an eight foot by three foot rectangle directly in the center of the wall (from left to right) and one of the three foot ends resting along the ground. This rectangle is of a single cut stone and looks quite intentionally placed where it is.

Byntrou is also able to do a serious look for traps along the wall and along the solid rock. Byntrou can find no sign of a trap.
 

Byntrou, roguishly sorcerous barbarian

[sblock=OOC]I don't mean to keep holding us up, so I'll RP this from an assumption and change if the answer's different: Do I have to make a separate Search check to look for secret doors, or would searching for the trap cover that (since I'd be looking for signs of out-of-place elements, etc)? If I need a separate check, Byn will do that before announcing what follows here.[/sblock]

"Looks like we'll need to check the other way, folks," Byntrou says as he turns away from the wall. "Someone didn't want anyone coming this way, that much is clear. While I'm sure Bahruul would love to bash down a wall, I think we might be best off looking for a different route."
 

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