Clutches of Evil - IC: Chapter Two

Almost as planned, Markie jumps forward with a wide-eyed crazed look in his eyes. "Aaaaarrrrrgggggghhhhhh!" He shrieks in absolute horror. "They've come for me again! They've come, they've come!"

He leaps behind Keryth, careful to make no bodily contact and screams, "Make them stop! Make them stop haunting me like this!" He crouches into a kneeling fetal position with his hands over his ears, rocking back and forth slowly.

[Sblock=OOC: A Rare Dice Moment Of Explanation]Just so you all know I do use dice in this game...

You rolled well, jkason. I decided to let Markie's insanity impact the outcome. Given a d20, a roll of 1-10 meant Markie behaved as Byntrou desired, 11-15 meant Markie shrieked and slammed the door, 16-19 meant Markie was totally freaked out and fled the village (upon which I was going to roll another 20 and give 1-18 Markie heads into the hills and 19-20 means Markie heads for the mines), and a 20 meant that Markie had an impeccable moment of forethought and reached out to touch the lights. Of course, blending occurred such that a roll of 1 and a roll of 9 would have slightly differing effects with the roll of 9 being interpreted as "as Byntrou desired, but nearly shrieking loudly and slamming the door behind him." The d20 came up an 8 ... insane moment, but within expected parameters.[/Sblock]
 
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Keryth, Male Drakontos Cleric

Casting a glance at Byntrou and nodding, Keryth grasps his holy symbol and states boldly, “Begone spirits, trouble this man no longer!” as he walks towards the humanoid shape, placing himself inside the building.

[SBLOCK=OOC]Now you’ve spoiled the mystery for me, showing the behind the scenes dice rolling...I don’t know how I’ll ever recover. ;) :lol: [/SBLOCK]
 

Byntrou, roguishly sorcerous barbarian

Byntrou continues feigning fear, but as Keryth smoothly picks up on the boes' gambit, he mentally commands the glowing shape to quiver and retreat from Keryth's "turning," dismissing the spell to dissolve into a faint shimmer, then nothing.

"Thank the gods you were here, Keryth," Byntrou calls out, rushing in behind the priest.

[sblock=OOC]Lucky, indeed. Knowing Bahruul's sense of honor, we'd probably have to go running into the mines after Markie if he'd taken that route. ;)[/sblock]
 

Quickly summising the situation Bahruul gives both Keryth and Byn a troubled glance "We will protect you from spirits friend" Bahruul says reassuringly "Now, tell us of your troubles so we can better handle the situation"

[sblock=ooc]He sure would have, it's where we probably need to go anyway[/sblock]
 
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Markie leaps onto Keryth's back as he enters the building, hitting his back with his hands. "No! You can't come in. I can't let anyone in. They're gone, and my wife won't let anyone in!" His beating of Keryth's back is hardly damaging at all. It is more like an obnoxious slapping than a fist beating.

As Bahruul talks to him, it is quite clear that he is reasonably disconnected from reality. "Protect me? Protect me from who? My wife will kill me if you come in here!" His demeaner seems to have shifted instantaneously having completely forgotten about the spirits and shifted onto the intrusion into the temple.
 

Keryth, Male Drakontos Cleric

Humouring Markie as he stands just inside the building, off to the side of the door, Keryth says, “Well why don’t you get down and introduce us to your wife, Markie, and we’ll take it from there.”
 

"No!" Markie yells at Keryth's assertion. "If you come in any further you'll feel her wrath. She says that only danger lies in the outside. Dangers and the mine!"

He looks nervously at the fact that Keryth won't leave and Bahruul and Byntrou are closing in on the door. He also flips a few glances back toward the rest of the temple, which is hidden behind another set of double doors.
 

Keryth, Male Drakontos Cleric

Following Markie’s gaze, Keryth looks at him sorrowfully, before heading towards the interior doors. “Well I guess I will have to suffer her wrath then, as I must see if the priests left anything about where they went or what they went to face.”
 

Bahruul takes up a stance outside the temple doors, ready to delay any action from the townsfolk and give Keryth enough time to have a look for clues.
 

"NO!" Markie yells, but offers no resistance. Rather, he leaves Keryth and cowers into the opposite corner beside the exterior door. "No ... please. No! By the gods, no." As he speaks the last of the words his voice looses its fire and becomes more of a whimper.

Keryth is easily able to cross the entrance room an reach the doors. The doors to the interior of the temple appear to be well used, but well cared for. They are double doors, each hung on a bidirectional hinge so the doors may be pulled or pushed.
 

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