Clutches of Evil - OOC Thread

You can check out exactly what the party has in the RG thread (link above). In a basic summary we have: Barbarian (NPCed PC who may leave the game if there is an interested player to take the spot), Psion (Seer NPC who could also leave the game), Cleric, Sorcerer/Thief/Barbarian.

The party may pick up a scout if Rino's character is picked up.

Slots that could be filled the easiest: Meatshield or skilled bladesman (thus replacing the Barbarian). An arcanist specializing in battlefield control could be possible (althought he cleric often does a good job at that). These are also assuming the party wants to take a combat bent to it. If the party wants to go more towards RPing than combat there is certainly room for a skill monkey (even on top of the possible scout). The cleric is often the face of the party, but diplomat/face or buffer could also be interesting.

Really, there is a lot of possibility. I'll be quiet now and allow the players to voice their opinions, too.
 

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Bloodweaver1 said:
I was actually thinking of a Druid/Bard (Summoner)

This smells like a set-up for Fochluchan Lyrist from CAdv....

Bloodweaver1 said:
or a Psion (Telepath). Yes/No?

There already is one psion in the party, although it is an NPC so not a big deal.

Bloodweaver1 said:
I can provide a character sheet within a day or two.

Cool. Figure out which one you get more excited about (or provide both if you really feel like it). We'll go from there.





I'm going to allow a few more days .. how's Wednesday Noon EST sound ... in case there are other concepts to pitch. Hopefully we can get a working character sheet for all interested by that time.
 

Eoin
Male elven scout 4
Experience Points: 6000
Alignment: Lawfull Good
Deity: -
Homeland: Unknown

Height: 5’2”
Weight: 89lbs
Hair: blond
Eyes: Green
Age: 134

Strength 14 (+2) [14 base (6 pts)]
Dexterity 18 (+4) [15 base (8 pts), +2 racial +1 at 4th lvl]
Constitution 12 (+1) [14 base (6 pts)]
Intelligence 14 (+2) [14 base (6 pts)]
Wisdom 12 (+1) [12 base (4 pts) ]
Charisma 10 (+0) [10 base (2 pts)]

Class and Racial Abilities
+2 listen spot and search
low light vision
immunity to sleep
+2 vs enchantments

skirmish (+1d6, +1 AC)
trapfinding
Battle fortitude +1
fast movement +10 ft
trackless step


Armour Class: 19 (10 base, +4 armour +4dex +1 class [touch 15, flat-footed 15]
Armour Check Penalty: 0
Arcane Spell Failure: -
Hit Dice: 4d8+4 (8,6,6,6)
Hit Points: 30
Initiative: +5
Speed: 40 feet (30 feet base)

Base Attack Bonus/Grapple: +3/+5

Weapons

+5 melee [1d4+2; 19-20/x2; piercing or slashing; dagger]
+7 (+8 within 30 ft) ranged [1d4; 19-20/x2; piercing or slashing; dagger]
+9 (+10 within 30ft) ranged [1d8+3; 20/x2; 80 ft.; piercing; +1 comp. longbow (str +2)]


Saves
Fortitude +3 [1 base, +1 Con +1class]
Reflex +8 [4 base, +4 Dex]
Will +2 [1 base, +1 Wis]

Skills (52 points; max ranks: 7/3.5)
Gather Info (cc) +3.5 (3.5+0)
Hide +11 (7+4)
Knowledge (nature) +11 (7+2+2)
Knowledge (geography) +9 (7+2)
Listen +10 (7+1+2)
Move Silent +11 (7+4)
Search +11 (7+2+2)
Spot +10 (7+1+2)
Survival +10 (7+1+2)
Tumble +11 (7+4)

Feats
1: point blank
3: precise
sc4: WF longbow

Languages
Common, Elven, Orc, Dwarven


Equipment:

mithril chain shirt 1100gc (10 lb)
+1 comp. longbow (str+2) 2600gc (3 lb)
quiver of arrows 3gc (1 lb)
4x Dagger 8gc (4 lb)
Explorer’s Outfit (green-brown)
backpack 2 gc (32 lb):
- bed roll 1 sc
- 3 quivers of arrows 3gc
- trail rations x15 75cc
- waterskin 1gc
- whetstone 2cc
- flint and steel 1gc
- potion of CMW x3 900gc
- potion of CLW x3 150gc



Carrying Capacity [14 Strength]
Light: 58 lb. or less; Medium: 59-116 lb.; Heavy: 117-175 lb.;
Lift (over head): 175 lb.; Lift (off ground): 350 lb.; Drag: 875 lb.

Money and gems
31.13 gc
silver pearl x2
Obsidian x4
 
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Bloodweaver1 said:
I'll bite.

Just need know what is needed. I prefer generating something that the group needs rather than something that I want.

Looks like there is a Healer and Bruiser so far, with a possible ranged support? No?


-Blood

Our main bruiser is actually an NPC. Byntrou has two levels of Barbarian, but that's more a reflection of background than an intent on my part to thow him into melee. His levels from here on out will be alternating sorcerer / rogue, so those barbarian levels will become decreasingly useful.

Probably poor design on my part, but it all sort of worked in the context of the story.

Also, it's not like we absolutely have to have a bruiser. Byn and Keryth both tend to try to avoid direct conflict when they can, so a sneakier / diplomatic / skillsy party makeup could work well for that, too.

jason
 

Thanks for your input, jkason!

jkason said:
Probably poor design on my part, but it all sort of worked in the context of the story.

Perhaps. But Byntrou is a fun character to DM over. Is he optimized? Probably not. Is he min/maxed? Definately not. But, he's fun to DM over and I can say with pretty good assurity that you find him fun to play as well. And as a sorcerer/rogue ... those hitpoints will always be useful! :)

Rino ...

I'll get a better look at your character in about 5-7 hours from this post. I'll run over it with a fine tooth comb of the DM, just to make sure it all works. Thanks for cleaning it up!

No need to work up a major backstory under you know for certain that you are in the game. However, if you want you could give a brief overview of personality so the current gamers can get a sense of what to expect.
 

Nonlethal Force said:
Unleashed, Jkason ...

Any thoughts on the scout? Do you think a ranged cleric or FS might have a better chance at fitting into the party or is the scout the best choice? Anything you noticed that I missed on the character sheet (if you looked)?
Well, they're all ranged choices, just with different starting points, so it doesn't really make that much difference thematically, apart from which character it's going to be closer to... jkason's sorcerer/rogue (scout) or my cleric (cleric or favoured soul). ;)

jkason said:
Our main bruiser is actually an NPC. Byntrou has two levels of Barbarian, but that's more a reflection of background than an intent on my part to thow him into melee. His levels from here on out will be alternating sorcerer / rogue, so those barbarian levels will become decreasingly useful.

Probably poor design on my part, but it all sort of worked in the context of the story.

Also, it's not like we absolutely have to have a bruiser. Byn and Keryth both tend to try to avoid direct conflict when they can, so a sneakier / diplomatic / skillsy party makeup could work well for that, too.
Unlike jkason, I haven't decided exactly how I'm allocating Keryth's levels in future (currently Cleric 4). I have several ideas in mind, but it depends exactly where the story goes in future as to which I decide to follow, if any.

As for party composition, while I agree in part with jkason, a more balanced and diverse party will be able to accomplish a larger variety of tasks. Just something to keep in mind.
 




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