Clutches of Evil - OOC Thread


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No problem. As to your character's skills, please take whatever suits your idea of the character, I really have no preference. :)

Noticed you have a shield listed in your AC line too... probably incorrect seeing as Varius uses a greatsword and has no shield listed in his equipment. ;)
 

unleashed said:
No problem. As to your character's skills, please take whatever suits your idea of the character, I really have no preference. :)

Noticed you have a shield listed in your AC line too... probably incorrect seeing as Varius uses a greatsword and has no shield listed in his equipment. ;)


Good catch. An artifact from when that sword had about a foot less on it. ;)
 


Fenris said:
I've got a quirky way of doing HP, I go by class level and not character level. So technically you end up with 39. 8 (Paragon 1st level) +8 (Fighter 1st level) +7 (Fighter 2nd) + 8 (Fighter 3rd) + 8(CON). Not that one HP is a big deal, but it is in your favor so I thought I'd tell you about it.

Fenris said:
AC: 19 (+8 armor, +0 shield, +1 Dex)
You can also note Touch AC of 11 and FF at 18.

Fenris said:
Skills (bonus/ranks): 43 total points
*Designates paragon Class Skills #Designates Adaptive Skill
Appraise (+4/2)*
Climb (+5/2)
Craft Armor (+5/3)*
Craft Weapons (+5/3)*
Diplomacy (+3/2)*
Gather Information (+5/4)#
Handle Animal (+3/2)
Intimidate (+6/5)
Kn:Geography (+5/3)*
Kn:Local (+4/2)*
Kn:Nobility and Royalty (+3/1)*
Listen (+2/2)
Ride (+5/4)
Sense Motive (+2/2)*
Spot (+4/4)*
Swim (+5/+2)
We've got a slight problem here. Your fighter levels only give you 15 SP, but you have 17 allocated to non-paragon skills. So something has to be tweaked there.

The rest looks good for now!
 
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Nonlethal Force said:
We've got a slight problem here. Your fighter levels only give you 15 SP, but you have 17 allocated to non-paragon skills. So something has to be tweaked there.

The rest looks good for now!
I think I left off an asterisk on Listen. So that was a Paragon skill.

EDIT: Rereading the Adaptive skill, I took one too many. So I dropped Listen entirely and reallocated skills.
 
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*snickers at Fenris*

Close. Really close this time.

The problem is, by reallocating one of those skill points to GI, you bumped GI up to 5. Which is fine, because GI is you adaptive skill so it can be taken as a class skill in your fighter levels. The problem is that you can only take 4 skillpoints at first level. So that 5th skillpoint comes during one of your fighter levels, meaning that you still have 1 too many skillpoints for your fighter levels. Make sense?

Also, don't forget to change your HP to 39 and add your Touch and FF AC when you get a chance - and add costs to the mundane equipment on your list. But these things are simply polish, so don't worry about doing them until you've got time. Get your dissertation out of the way first, then relax and edit the sheet! [And strangle the picky DM who is harassing you about a skillpoint! :lol: ]

Other than that, it looks great!

Edit: If you want to see the problem more clearly, check out this Excel spreadsheet. Find the tab labeled skills. You'll see the problem quite plainly.

Oh, and you can use the spreadsheet if you like. I have updated it and improved it since its earlier form. Totally original in design. You'll notice a few quirks that I ignore. First (and probably most noticeably) the sheet is set up for Weapons Goroups from UA. I use that in my FtF game. Go ahead and ignore that bit. I do when I DM online. I'm just to lazy to change it on the Excel Spreadsheet.

Other likely spots of confusion: You'll notice that the sheet is auto-calculating for things like synergies. Except that not all synergies apply all the time (Survival ones and UMD ones come to mind). However, the sheet auto-calculates those as well. If you use the sheet, you need to be aware of that as well.

If anyone else wants their copy, just ask. I uploaded Byntrou's v.1 sheet many moons ago. These sheets are v.3. [Version 2 was this absolutely massive feat that auto-calculated EVERYTHING from PrCs that you qualified for and feats that you qualified for. The problem was that it was so massive it took several minutes to load and virus scan every time I opened it. So about a month ago I scrapped v.2 and wrote v.3 from scratch. It's less user-friendly but much more applicable to all scenarios.]
 

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Okay, well ... deadline come and gone by like 12 hours as of this posting. Here's what a quick recruiting came up with:

Rino - Working sheet Elven Scout (needs background but can be developed later)
Fenris - Working sheet Human Paragon/Fighter (background largely done)
Bloodweaver - Unsubmitted Druid Bard? (To be fair, a concept was submitted but not according to the guidelines).

Thoughts? Opinions?

I can see a few possibilities:

1. Bringing Eloi into the party because the party can use a scout and ranged expert.

2. Bringing Varius into the party can give an upfront boost to Keryth and probably (but not necessarily) means that Bahruul can be safely "put back on the shelf." [Note: not killed, in case Daz does eventually find his way back.]

3. Bringing both into the party could also mean putting Destiny "on the shelf," but as with Bahruul not absolutely necessary.


In any case it's hard to talk about Bloodweaver's potential sugestion without seeing a character submission.
 
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