Tony Vargas
Legend
I think I'm just going to be repeating what has already been said, but:
1) No, there's no provision in the rules for doing this. The closest you get to it, the Rules in AV for upgrading or transfering magic items, in fact, explicitly forbid it.
2) IF you were to do it, the obvious way would be to take the level difference of each item from a generic item of their enhancement +1 level. (Because, there are items that are the same level as a basic enchanted item, and you shouldn't be able to combine them with eachother 'for free'). Add them together. If the total is 5 or less, you can make the item, it's level is the level of a generic magic item of the desired ehancement, plus that total.
If it adds up to more than 5, forget it.
2.5) Combining costs just isn't going to do it, magic items increase in cost geometrically (or exponentially or something, I haven't reverse-engineered the math), and simply adding them together would be way too cheap.
3) If you're using the Essentials magic item system, you have to decide if the item is common, uncommon, or rare. I'd suggest upping it one from the rarer item. So combining two commons is an uncommon, combining with an ucommon is rare, and rares can't be combined. Of course, this'd also mean PCs can make/buy such items. Which is fine, really, since they already can't.
1) No, there's no provision in the rules for doing this. The closest you get to it, the Rules in AV for upgrading or transfering magic items, in fact, explicitly forbid it.
2) IF you were to do it, the obvious way would be to take the level difference of each item from a generic item of their enhancement +1 level. (Because, there are items that are the same level as a basic enchanted item, and you shouldn't be able to combine them with eachother 'for free'). Add them together. If the total is 5 or less, you can make the item, it's level is the level of a generic magic item of the desired ehancement, plus that total.
If it adds up to more than 5, forget it.
2.5) Combining costs just isn't going to do it, magic items increase in cost geometrically (or exponentially or something, I haven't reverse-engineered the math), and simply adding them together would be way too cheap.
3) If you're using the Essentials magic item system, you have to decide if the item is common, uncommon, or rare. I'd suggest upping it one from the rarer item. So combining two commons is an uncommon, combining with an ucommon is rare, and rares can't be combined. Of course, this'd also mean PCs can make/buy such items. Which is fine, really, since they already can't.