Complete Divine Info Here - Scoop from RPGA

Li Shenron said:
Eagle's Wings is a little weak, and I suppose all the animal feats above will be the same. It lets you use one wild shape attempt to grow wings and fly as an eagle (actually slower), without changing everything else to eagle. I think that most of the time you could just do that - wildshape into an eagle and fly - without spending a feat.

Though you'd have to attack as an eagle. This way, you keep the same abilities as your normal form - or possibily as your wildshaped form.

Here's a thought: Turn into a Dire Boar, then use Eagle's Wings to gain flight.

When pigs fly!

:D

Cheers!
 

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Cordo said:
Wow, um... Arcane Disciple of Pelor with the healing domain kinda jumps out as a possibility. :confused:

Why the angry smiley? :) If a cleric with the right domain can cast Fly & Teleport or Invisibility & Time Stop, I don't see any reason why a wizard with the right feat couldn't cast Heal. :cool:
 

Li Shenron said:
Why the angry smiley? :) If a cleric with the right domain can cast Fly & Teleport or Invisibility & Time Stop, I don't see any reason why a wizard with the right feat couldn't cast Heal. :cool:

A wizard with the right feat and a 16 Wisdom as well. (Ouch!)

Cheers!
 
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Li Shenron said:
Why the angry smiley? :) If a cleric with the right domain can cast Fly & Teleport or Invisibility & Time Stop, I don't see any reason why a wizard with the right feat couldn't cast Heal. :cool:
Humph.

From what I've seen, I won't be allowing much if anything from the Divine book. I only used one or two things from the Warrior book.

Arcane healing is anathema to me. I hate the theory that all classes should be doing all things. Let the healers heal, the fighters fight and the wizards wiz. :)

I'm also sick to death of the number of PrCs... it's approaching critical mass. How about some new monsters that aren't animals with arms and legs (ala the BoED) or ANOTHER demon/devil? Gee, more PrCs, more feats (which appear haphazard at first glance), more spells (which will likely be more powerful so as to be "cooler" and desirable).

But then, I guess that's a DM's plight. Fifty thousand books on how to make uber PCs and two books (one of which needs conversion) on monsters for them to fight. I suppose it's a sound buisness decision - there are more players than DMs, but without the DMs it's not much of a game.

I don't know how I got sidetracked there... Anyway, back to the celebration of More of The Same!
 

rushlight said:
Arcane healing is anathema to me. I hate the theory that all classes should be doing all things. Let the healers heal, the fighters fight and the wizards wiz. :)

You forget that basically the core cleric "heals, fights and wizs" ;)

I agree with you on the prestige classes, but most of the CD ones are revised versions of the DotF ones. I was extremely negative on the new PrCls in CW (with apologies to MerricB), especially the ones with only 5 levels or less, and that is what I am afraid about CD, that it will also feature the same appalling PrCls.

I instead disagree with you about feats. If well conceived, there are never enough of them, and new ones always bring something extra to the game. If there are many feats, that is true only for combat-oriented ones, but not for feats that could expand other classes' abilities. Divine feats or metamagic feat are IMHO always good because they give the option for spending feats for something else than a flat bonus or for combat.
 

Li Shenron said:
You forget that basically the core cleric "heals, fights and wizs" ;)
True enough, but I usually have a hard time convincing a player to CHOOSE cleric...

Li Shenron said:
I instead disagree with you about feats. If well conceived, there are never enough of them, and new ones always bring something extra to the game.
I suppose I'm just sick of "crunch". It's an escalation of power, with each new book trying to top the last book. The contents of a book have to be percieved as valuable in order for a player to purchase it, and books with "crunch" relatively the same in power are not usually thought of as valuable. So you have to beef it up a bit...

Also, I'm a DM, and that has alot to do with it too. I feel there's a lack of product that is targeted to helping DMs design fun, challenging, and memorable encounters and campaigns. Something to help get the juices going with that homebrew, or fresh ideas for whatever campaign world you are running.

I'm not talking about just a book of encounters with monster and trap stats. I'd like something that has style. I'm always trying to hit a mood in my games, and that can be difficult - some hints about that would be nice. Ideas on how to avoid the standard cliches would be good, or how to turn them on their ear would be even better. I've been DMing D&D for over ten years - how about something for the DMs who have been around a while from people who have been around even longer? Practical tips and tricks to get players to feel like part of your world would be great! Even after all this time, I still feel like one or two of the players just don't get it. I'd like tips on developing a DM style - something to make the games memorable, not just a string of monster treasures.

I'd like ideas on how to use the mechanics of the game in a more fluid manner - combat always seems to drag on. Tips on plot threading, episodic style, and creating memorable, but not distracting, sub-plots would be awesome. How do other DMs handle NPCs? Data management? Character backstory? How do they deal with the issues of creating characters at higher levels? How do they handle high level games period? What about creating low level games with a real sense of danger? What about preserving a character's "theme" through the levels?

Man, I could go on and on... but I suppose it's just wasting bandwidth. I suppose there just isn't the market size large enough to sell a book like that - targeted to what amounts to one fifth of the D&D market. In reality though, all players would benefit from a tome of such information. Perhaps in a trickle-down theory, it might bring in some fringe gamers who become interested when the other players rave about how cool their game is, but who knows. Anyway, I'm sick of books full of PrCs, feats, spells and items. Every book looks the same to me, just with different little pictures.
 



rushlight said:
But then, I guess that's a DM's plight. Fifty thousand books on how to make uber PCs and two books (one of which needs conversion) on monsters for them to fight. I suppose it's a sound buisness decision - there are more players than DMs, but without the DMs it's not much of a game.

You do know there is a Monster Manual III scheduled for the fall, right ?

Personally, I like the Complete Warrior, and like what I have seen/heard of Complete Divine.

I look through the books and choose what Feats, Domains, Spells, and PrCs I will let into my world. I modify or disallow the ones that don't fit thematically. I like having choices, and I am occasionally inspired to make a change because a PrC or Feat tweaks something I had not thought about.
 

You do know there is a Monster Manual III scheduled for the fall, right ?

Add to that the Fiend Folio, the Book of Vile Darkness, Draconomicon, the Libris Mortas (or whatever they're calling it) and probably The Planer Handbook. Plus you could throw some "evil type" templates around and use the Book of Exalted Deeds.

All told we have about five to seven "monster" books and after all the the "Complete" books are out, four PC books. That's not even counting FR stuff or the new environmental line will probably have some monsters in it also.
 

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