So, to answer my own question about the warmage's 3rd-level adaptive learning, there are two new 1st-level evocation spells. One is basically a variant of faerie fire, causing creatures within a small radius to radiate torchlight and inflicting minor damage on sun-susceptable creatures. The other fires a jet of steam of steam at opponents within a small line, inflicting 1d4/level. Both are nominally better than any other 1st-level evoc spells the warmage could adapt from either Spell Compendium or PHB II.
In general, seems like a large chunk of the spells are geared towards the higher levels. Typically I only pay attention to levels 1-4, with anything over 6 being considered fairly unattainable.
I'd say the feats are the best section, followed by the prestige classes, followed by the mage archetype advice, then the spells and magic items pull up the rear.
The section on mage archetypes is pretty insightful. It actually quantifies the types of mages that I despise in a typical game--in particular, the "strategist", whose brilliant strategy is generally to find those cheeseball conjuration spells that essentially ruin opponents' ability to maneuver, and typically offer no save or spell resistance to ignore the effects. I also liked how they were pretty honest about certain spells just being flat-out better than most others of the same level, like greater invisibility.
In general, seems like a large chunk of the spells are geared towards the higher levels. Typically I only pay attention to levels 1-4, with anything over 6 being considered fairly unattainable.
I'd say the feats are the best section, followed by the prestige classes, followed by the mage archetype advice, then the spells and magic items pull up the rear.
The section on mage archetypes is pretty insightful. It actually quantifies the types of mages that I despise in a typical game--in particular, the "strategist", whose brilliant strategy is generally to find those cheeseball conjuration spells that essentially ruin opponents' ability to maneuver, and typically offer no save or spell resistance to ignore the effects. I also liked how they were pretty honest about certain spells just being flat-out better than most others of the same level, like greater invisibility.
Last edited: