Edena_of_Neith
First Post
taliesin15 said:On the General RPG Discussion board, check out the thread "What Is GURPS"--this describes the GURPS system and one of the systems it surely is based on (considering both game designers have lived here in Austin since at least the 70s it would be too much a coincidence otherwise), David Nalle's Ysgarth (Wikipedia has articles on em both). Both are essentially "point buy" systems--for feats and skills and the like. I'm starting to think that a system like that might be more to your liking? In any case, if you want to stick to D&D otherwise, you'll probably have to house rule it. As a DM, the whole idea seems like a whole lot of work for very little payback--in fact, one of the problems I've had with the game in recent years is all the alternate new feats everywhere, many of them kind of dopey, published by WoTC and elsewhere, just seems like so much hoopla over nothing frankly. But you can change it for your own needs, and that is one of the nice things about 3rd edition.
For me, the payback from DMing is the fun my players are having. I feel it empathetically. I share in it vicariously.
This makes it crucial to discuss with the players *beforehand* what kind of game they are expecting (such as, a particularly hard or lethal scenario) and what manner of roleplaying they like. Because unhappy players mean a miserable experience, and miserable memories.
Otherwise, you are quite right. DMing is work, a lot of work, and small reward (and sometimes, small appreciation.)
But hey, if the players are enjoying it, it's worth it.
(winces)
With a module like S1, the Tomb of Horrors, the DM and the players have to come to many special understandings before said scenario begins ...