DM-sama, I have changed my idea from before, mainly after reading core book. My PC will not come from genetic breeding like I thought before. He's gona be from Zebrak race, very resilient from living in harsh enviroment. I think there is a chance of him being drafted into a team because of need of scout and someone who knows things around. For example a planet is being atta...liberated from robots and clone trooper rush/orbital bomabrdment and such things will not lead to victory. There might be a object to retreive/destroy or we have to 'borrow' someone to be informant [preferably high ranking officer]. At such times natives might come with help. As I said my PC MIGHT have happened to be tha native(there might have been a Zebrak Tribe on such planet) and now is leading team thru jungle/wastes/lava lake

. Later on he could have been drafted in because of his skill and trained to be a Soldier. And then become a Cover Operative and such...then some unlucky accident happens and cyborgisation! We dont want to loose our operative who costed us so much to train...right? Robocop
Well that would be my ideas for now. Say a word DM and I will think of something else, if that wont go with your ideas.
During character creation I have used a average roll to simplyfy rolls.
Khor Naruk, Zebrak, 5th lvl Scout
Str 10 (+0) ######BAB: +3, Damage Bonus: +2,
Dex 17 (+3) ######HP: 26 + 26 = 52 hp
Con 14 (+2) ######Force Points: 7
Int 14 (+2) ######Fort:[1+1+2+5+10] +19
Wis 12 (+1) ######Ref: [1+3+2+10+5+2] +23
Cha 10 (+0) ######Will: [1+1+10+5] +17
Zebrak Species: Highened Awareness, Superior Defenses
Trained Skills:
STEALTH(Dex) [2+3+5+5= +15]
SURVIVAL(Wis) [2+5+1= +8]
PERCEPTION(Wis) [2+5+1= +8]
INITIATIVE(Dex) [2+5+3= +10]
ENDURANCE(Con) [2+5+2= +9]
CLIMB(Str) [2+5+0= +7]
MECHANICS(Int) [2+5+2= +9]
Feats: #################Talents:
Shake it Off! #############Hidden Movement
Weapon proficiency(pistols) ###Improved Stealth
Weapon Proficiency(Rifles) ####Total Concealment
Weapon Proficiency(simple weapons)
Skill Focus(Stealth)
Point Blank Shot
Precise Shot
Carefull Shot
Equipment: Blast Helmet and Vest[500 cr.], Standard Targetting Scope[100 cr.], Utility Belt[500 cr.], Slug Rifle(2d8, S/A/, Piercing, 4kg)[300 cr.]
450 cr. left out of 1750 cr.