Considering a Clone Wars SAGA game

Well, that's some interesting rule setting you propose here and I'm fine with it, moreover I look forward to how it will look in practise.

Well, I would suspect that average human or alien(with regard to special race features) are lvl 1's. Then up with those with special training or those living in tough enviroments. Then specialists and then Jedi/Sith. About robots/androids its up to designer. Lovely C 3P0 is lvl 1 I think :), and Destroyer(the one with force field bubble and twin blasters) is much more higher. Or meyby you would like to customize opponents regardless of lvl?

About my guy, well I imagined him to be specially made from lil for combat and covert ops. Something a line of Clone Trooper, but made without en masse thought like regular clone troopers, and designated for something of much greater lvl....elite :). Also who knows, meyby he was picked from mass of clone samples becuase he showed some special traits? Better eyesinght? Flawless hand-eye coordination? Abover average agillitiy?

I envision him to be wearing some sort light power armor which would help him conceal himself(yeach, i admit, i like predator movies :) and ghost's from Starcarft series too ), being trained in electronic warfare and cherry picking using long mean rifle...all you need when an big army is not enough to win :)

I will think more about his history and stuff and post is when im done.

P.S. What kind of books are we using? I have some StarWars d20 somewhere....and recently found some supplememnts about Clone Wars SAGA d20, but Im not sure if thats it. Could you give me some general information what I should look for? Or meyby you have a link ready for such nOObish question? :)
 

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Core is sufficient. Scavenger's guide to Droids is good if you're going to own one: you'll be using the Droids as Equipment rules (ie: it takes some of your actions in combat to order a Droid to take an action).

However, I want to keep the game basic, focus on standard stuff and characterization. Core is the main reference document; the other stuff I'll add as needed, or we can hash out.

I plan on using all my books, but I don't expect sophisticated PCs using rules from all the books. Ask me and I'll say if I have them (ie: if they're good to use).

Cybernetics: I've always wanted to use the d20 Future rules for them. You'll need to buy them after the game starts (you can start with a basic prosthesis arm if you'd like, but no extras like laser beams, etc.).
Which reminds me: I like the idea of losing a limb rather than dying in SW, if you're pummeled enough. How do you (who'll live with this) feel about it? I know the Jedi likely won't want this, so I won't force it on them (pun intended); but if anyone has any ideas speak up and let's work it out.


Equipment: let's stay Core for the first adventure, then branch out with special Predator gear. I want to get a feel for the rules before going beyond the basics; but once we try out a few encounters, get used to each other, I'm all over special stuff that's part of the plot, and that we work on together.
 

Ok, going slow from beginning to get a hang on it fine i think.

About core book, I have D20 Star Wars Core Revised...seems the other books I found are only supplememnts, I will try to dig up Clone Wars SAGA, in case I cant find it could you give me general info on whre to find it?

Cybernetics? :) I also have d20 modern, hehe...I dont mind even being a full fledged cyborg, now I have to think if not start with some cyborgisation at all :D, its like cream on the top of the cake for me!
 

Jedi: no force wizards. They're boring to GM. I really want lightsabre battles with Sith, with some Force powers; but I had a wizard in the last game I tried to run pick up and pin the giant robot I'd attacked the group with, which kinda broke the game. Ugh. I do enjoy making up Darksiders, though, and I'd like to try out a Jedi battle at some point.

I'm in enough games as it is, but as a fellow SAGA GM, I'd like to offer you a suggestion. Especially for games where you want the jedi to be of the more martial variant rather than force wizards, I have found that rolling Block and Deflect talents and their relevant successors into one set rather than separate paths is good way to encourage the use of lightsaber.
 

Your thoughts? we'll be playing together for several months, so let's start tlaking and thinking about it. I will be scaling challenges to you, and I don't take it easy: common sense and problem solving are likely a part of the game, as well as tactics and adventure. I don't make impossible scenarios, but they might not seem that way while in there.

How do you get additional feats and talents? Or do you just stop getting them at 7th level?

EDIT: OK went back and found the bit about feats. Talents are every odd level, I believe. How would we handle this?

Also, this seems to make the various paragon paths impossible to achieve. Not that I have ever seen a PbP game last that long, but I thought I'd bring it up.
 
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I'm in enough games as it is, but as a fellow SAGA GM, I'd like to offer you a suggestion. Especially for games where you want the jedi to be of the more martial variant rather than force wizards, I have found that rolling Block and Deflect talents and their relevant successors into one set rather than separate paths is good way to encourage the use of lightsaber.


What do you mean? Like have it be one Talent rather than two? I was thinking that starting at level 3+ would help that. Frankly, I can't imagine Jedi who *don't* have both of those Talents to start with, I wonder why they aren't part of the starting package.
 

Yep exactly. Just one talent. And I agree with you in that it really should be part of the starting package. There are other solutions for this that I've seen, but I have found making them into one talent is pretty good on balance side too.

Other way to treat it that I've considered trying is to make part of the standard Use the Force list. Like Move Light Object.
 

How do you get additional feats and talents? Or do you just stop getting them at 7th level?

EDIT: OK went back and found the bit about feats. Talents are every odd level, I believe. How would we handle this?

Also, this seems to make the various paragon paths impossible to achieve. Not that I have ever seen a PbP game last that long, but I thought I'd bring it up.

No, I don't mean we'll do SAGA E6! Heh, good idea, though. It's a 20 level progression game.

I meant what a good starting level for pbp would be.
 

I am going to bow out for the time being. I am having computer issues (computer just up and is not able to locate the hard drive.) Until I have it fixed my only access is on my wife's computer. It will be hard enough to keep up with my current games until I can get things fixed.

Best of luck to all, looks like fun. :)
 


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