I won't be able to make my character until tonight, most likely.
Question: Since this is a Clone Wars era game, is the Clone Wars Campaign Guide available for use? There could be some Force powers or feats in there (not sure, haven't looked yet).
The 15 is actually my 14 with one of my two points of stat upgrades thanks to my level. Comparing the stats I have with yours, I've got it correct, unless I'm missing something.
The 16 went to my dex and was unchanged, the 14 went to Int and was improved on when I leveled, the 13 went to Str and improved when I leveled, the 12 and 10s went to Con, Wis and Cha.
Yeh, I wanted to ask about equpiment too. Is it that we are a 'trainee' elite squad(or simply those who are expandable if mission goes awry? )and we will be deemed worthy after this mission and thus given access to better eq?
My PC is going to be a native so eq he has is well reflecting it. DM, do you accept idea of my PC's background and how can he be introduced into campaign? If not say so and I will try to do some adjustments.
let's go Average + Con for now. If I find we need more HP, I'll increase to max.
Jedi are generally pretty sparse, I suppose. I don't mind basic equipment, like a re-breather or utility belt; I won't rule that they can't load up, but why would they?
I have an idea for what I want to do for the first adventure or so. I'll accept probably 6 or 7 players, accounting for the drop-off rate (tho if all 7 stay, that's great).
I forgot about the stat increase! But it's +1 to two different stats, right?
+1 to two, yes, that is what I remembered. Average HP it is then.
And my character would be happy with the utility belt, a rebreather ... and maybe a blaster pistol if he can get away with it (hiding it behind his back, when Yoda's doing an inspection )