Considering a Clone Wars SAGA game

I won't be able to make my character until tonight, most likely.

Question: Since this is a Clone Wars era game, is the Clone Wars Campaign Guide available for use? There could be some Force powers or feats in there (not sure, haven't looked yet).
 

log in or register to remove this ad

The 15 is actually my 14 with one of my two points of stat upgrades thanks to my level. Comparing the stats I have with yours, I've got it correct, unless I'm missing something.

The 16 went to my dex and was unchanged, the 14 went to Int and was improved on when I leveled, the 13 went to Str and improved when I leveled, the 12 and 10s went to Con, Wis and Cha.
 

Yeh, I wanted to ask about equpiment too. Is it that we are a 'trainee' elite squad(or simply those who are expandable if mission goes awry? :))and we will be deemed worthy after this mission and thus given access to better eq?

My PC is going to be a native so eq he has is well reflecting it. DM, do you accept idea of my PC's background and how can he be introduced into campaign? If not say so and I will try to do some adjustments.
 

let's go Average + Con for now. If I find we need more HP, I'll increase to max.

Jedi are generally pretty sparse, I suppose. I don't mind basic equipment, like a re-breather or utility belt; I won't rule that they can't load up, but why would they?

I have an idea for what I want to do for the first adventure or so. I'll accept probably 6 or 7 players, accounting for the drop-off rate (tho if all 7 stay, that's great).

I forgot about the stat increase! But it's +1 to two different stats, right?
 

+1 to two, yes, that is what I remembered. Average HP it is then.

And my character would be happy with the utility belt, a rebreather ... and maybe a blaster pistol if he can get away with it (hiding it behind his back, when Yoda's doing an inspection:) )
 

[sblock=Reith Oloor, Jedi]
REITH OLOOR
HUMAN JEDI 5


ABILITY SCORES
STR 12
DEX 17
CON 10
INT 10
WIS 14
CHA 14

DEFENSES & HP
HP 52
FORT 16
REFLEX 19
WILL 18
Force Points 9

COMBAT
Attack Bonus +5
Lightsaber +9 attack, 2d8 dmg
Lightsaber - Rapid Strike +7/+7 attack, 3d8 dmg

TRAINED SKILLS
Acrobatics +10
Initiative +10
Use the Force +14

FEATS
Force Sensitivity (from Jedi)
Force Training [3] (Jedi Bonus)
Rapid Strike
Skill Focus - Use the Force
Weapon Finesse
Weapon Focus - Lightsabers (Jedi Bonus)
Weapon Proficiency - Lightsabers (from Jedi)
Weapon Proficiency - Simple Weapons (from Jedi)

TALENTS
Lightsaber Combat - Block
Lightsaber Combat - Lightsaber Defense [2]

FORCE POWERS
Battle Strike
Force Disarm
Negate Energy

EQUIPMENT
Lightsaber
Jedi Robes
Utility Belt

[/sblock]
 
Last edited:

Quick question regarding your character, if I may, Insight:

How do you get a +9 with your lightsabre? Can Dexterity be used for lightsabres without getting Weapon Finesse? That would be nice :)
 

Quick question regarding your character, if I may, Insight:

How do you get a +9 with your lightsabre? Can Dexterity be used for lightsabres without getting Weapon Finesse? That would be nice :)

That's my understanding. I'll have to find a source for it.
 



Remove ads

Top