Crazy Jerome
First Post
Personally, I expect to see "DCs" for commonly attempted tasks. So a shoddy door might be an automatic success with Str 10, while a solid oak door is only automatic with Str 16 (or whatever). If they give us an assortment of good guidelines, we can have the best of both worlds. DMs have a bit of guidance when setting "DCs", which offers a reasonable basis of expectations regardless of whose table you sit at. Simultaneously, because they can't possibly cover every scenario, DMs will still be able to exercise their own discretion in determining those "DCs" (such as for a solid oak door of shoddy design).
Yes. Last year in the L&L series, did we not get, more than once, and from both Mike and Monte, that part of the art of game design and something that would be central moving foward, is finding when to provide relatively firm rulings, versus when to leave it up to judgment? That implies a range. Or did I just dream all that?
