Constables of the 14th Ward Part 2

Alarion's Ascent Into The Loft

Alarion makes his way to the ladder and begins to climb. The aged wooen ladder protests audibly from the weight of the armored knight, but it holds. As Aarion's head rises above the floor of the loft, he sees the archer near the forward edge of the barn, and also sees Brae swoop up to the window and attack. Brae is unaccustomed to judging distances when he moves in three dimensions, however, so he fails to connect.

[OOC: Alarion has initiative over the archer, so he's up. Yeah, I may be giving you a freebie since there was some movement and ladder-climbing involved, but are you really going to complain? ;)]

Sentran has also moved into position, but from the floor of the barn, the best vantage that he can gain still gives the archer 30% cover.

[Who's following Alarion, if anyone?]
 
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[sblock=Scotley]Feel free to take over with Alarion and the orc any time. This calls for crunchiness, and that's your forte, not mine.[/sblock]
 




X3 crit

OOC: Actually, Fenris, the X3 for crit damage on an arrow does not mean that you multiply one result by 3, it means that you ROLL the damage die three times and then add modifiers ONCE.

OOC: What's that? Am I lecturing someone about 3.5 rules? Oh, how the worm has turned!
 

OOC: Actually, Fenris, the X3 for crit damage on an arrow does not mean that you multiply one result by 3, it means that you ROLL the damage die three times and then add modifiers ONCE.

OOC: What's that? Am I lecturing someone about 3.5 rules? Oh, how the worm has turned!

OOC: Close Leif:
SRD said:
Critical Hits
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit.

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.

Exception: Extra damage dice over and above a weapon’s normal damage is not multiplied when you score a critical hit.

Emphasis mine. Now sneak attack damage is only added once, but strength, weapon enchantment etc, those are added to every die.

And yes, you do roll each additional die, but many people just multiply it out as a house rule for ease of play.

But assuming it is germane: 2d6+4=12
So 19 point of damage if the crit confirmed.
 



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