Constables of the 14th Ward Part 2


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Alarion 24
Sentran the Violet 17
Orc Archer 15
SoulFetter 15
Jonas 13
Thea 9
Brae 8
Raul xx

Alarion begins making his way up the wooden ladder, which groans under the combined weight of knight, armor and gear, but seems to be holding for now.

Sentran the Violet hears the muffled curses and the sudden movement of his colleagues. Grimacing, he moves in position behind the people climbing the ladder. He won't be the first attacker, and he has to use carefully the few offensive spells remaining.

The archer looses an arrow (1d20+7=18) which clangs off the climbing knight.

OOC: Soulfetter and anyone else who hasn't posted for the round are up...
 

SoulFetter

Not wishing to risk injury to his friend by bringing the weakened loft down from under them, SoulFetter moves out from under the edge and to the other side of the barn and stands panting in rage. He quickly pulls out a throwing axe and launches it at the bowman remaining in the loft. However, his shot goes badly astray and the axe now hangs quivering in the wall beside his friend Alarion's head . . .

"Sorry, Alarion!"

[sblock=Actions/Rolls]To Hit roll was an 11, -4 to safely throw into melee making it a 7 . . . clearly a miss.[/sblock]
 
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[sblock=SoulFetter]Are you sure you want to end your rage before the encounter ends? If you do so, you'll have a -2 to Str and a -2 to Dex for the rest of the encounter. At least that's what I think that I read.... Yeah, that's right, but it's going to happen at the end of the rage anyway.[/sblock]
 

Thea stood near the door, her wand of missiles ready just in case. She had no wish to charge forward into unknown odds, but she wanted to be able to help if she was needed. As Alarion rushed up the ladder, she could hear the wood groan under the added stress, and she kept a word of power at the tip of her tongue, just in case.

OOC: Ready action to zap any orc that she can see (if that happens) with her wand of Magic Missile. Also has Feather Fall ready to cast if Alarion starts to fall (free action if needed, even if not on her turn).
 

[sblock=SoulFetter]Are you sure you want to end your rage before the encounter ends? If you do so, you'll have a -2 to Str and a -2 to Dex for the rest of the encounter. At least that's what I think that I read.... Yeah, that's right, but it's going to happen at the end of the rage anyway.[/sblock]

[sblock=Leif]Not at all - I assumed that new initiative equals new encounter. I know it's the same enemy, but I guess the way I pictured it if it was the same encounter we'd have the same initiative roll. Either way is good - if it's the same encounter he'll stay in his rage, if it's a new encounter his rage is over but he won't be fatigued. Just let me know how you want it to play out and I'll modify the previous post (or not, if it's a new encounter).[/sblock]
 

[sblock=Mowgli]That's a tough call, I guess. I mean, you're still fighting the dude(s) in the barn, but not necessarily the same one. Still, in my mind, it's the same encounter, so better milk that rage a bit more, huh? ;)[/sblock]
 

[sblock=Mowgli]Besides, I'd hate to see you let your rage lapse before you have a chance to take out your frustrations on something that actually bleeds, not just the side of the barn.[/sblock]
 

SoulFetter

OOC: Per discussion with Leif, actions for this round have been altered - see Post 863 for new description . . . and sorry for the confusion!
 


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