Converting Epic Level Beings

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did you mean more than just the special qualities? because that's all i saw.


Some basic notes on titans 3.0 to 3.5:

Natural AC was bumped from +13 to +19;
SR was increased from 25 to 32
Str was increased from 37 to 43, Con from 23 to 39, Wis from 20 to 28, and Cha from 18 to 24

So, I made the same changes to the elder titan, then averaged the results (give or take a bit) to get some of the numbers found below.

Here then are some basics to start with:

Titan, Greater
Gargantuan Outsider (Chaotic, Extraplanar)
Hit Dice: 40d8+X (X hp)
Initiative: +X
Speed: 60 ft (10 squares)
Armor Class: X (-1 size, +X Dex, +28 natural), touch X, flat-footed X
Base Attack/Grapple: +40/+X
Attack: Slam +X melee (XdX+X)
Full Attack: 2 slams +X melee (XdX+X)
Space/Reach: 20 ft/20 ft
Special Attacks:
Special Qualities: damage reduction X/epic, SR 36+
Saves: Fort +X Ref +X Will +X
Abilities: Str 47 Dex 20 Con 43 Int 27 Wis 28 Cha 28 (subject to change – all the titans in the old D&DG had a high Dex – keep or no?)
Skills: X
Feats: X

Environment: Any outer plane
Organization: Solitary
Challenge Rating: X
Treasure: Double standard?
Alignment: Usually any chaotic
Advancement: ?
Level Adjustment: ?

Greater titans are usually at least 50 feet tall and weighs X pounds, but can grow to be up to 100 feet tall and weigh X pounds.

COMBAT
 

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I was just thinking along the lines of...

Titan, Greater

Description.

COMBAT

Greater Titan Traits: A greater titan possesses the following traits (unless otherwise noted in a creature’s entry).

—Immunity to ...
—Resistance to ...
—Anything else they share.

Except where otherwise noted, greater titans speak X, Y, and Z.

But if you want to stat out a generic greater titan, and then make unique versions of each, that is cool.
 
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For your sample titan, I'd add...

SA Oversized weapon, spell-like abilities
SQ Darkvision 60 ft.

Greater titans speak Abyssal, Common, Celestial, Draconic, and Giant.

A greater titan's natural weapons, as well as any weapons it wields, are treated as epic weapons for the purposes of overcoming damage reduction.

Oversized Weapon (Ex): A greater titan wields a great, two-handed weapon (big enough for Colossal creatures) with no penalty.
 


oversized weapon does make sense, even if most of the titans here just use fists. ;)
 


ok, fixed up some flavor text and worked on the abilities some more:

Titan, Greater
Gargantuan Outsider (Chaotic, Extraplanar)
Hit Dice: 40d8+X (X hp)
Initiative: +X
Speed: 60 ft (10 squares)
Armor Class: X (-4 size, +X Dex, +28 natural), touch X, flat-footed X
Base Attack/Grapple: +40/+X
Attack: Slam +X melee (2d6?+X)
Full Attack: 2 slams +X melee (2d6?+X)
Space/Reach: 20 ft/20 ft
Special Attacks: Oversized weapon, spell-like abilities
Special Qualities: Damage reduction X/epic, darkvision 60 ft, spell resistance 36+
Saves: Fort +X Ref +X Will +X
Abilities: Str 47 Dex 20 Con 43 Int 27 Wis 28 Cha 28 (subject to change – all the titans in the old D&DG had a high Dex – keep or no?)
Skills: X
Feats: X

Environment: Any outer plane
Organization: Solitary
Challenge Rating: X
Treasure: Double standard?
Alignment: Usually any chaotic
Advancement: ?
Level Adjustment: ?

Though hardly the only titans in existence, greater titans are considered the originals and are the ones whom Olympian legends are written about. Names such as Prometheus, Atlas, and Cronus are well known in stories throughout the world.

The greater titans were born to the ancient gods, Gaea and Uranus, and replaced them as rulers of the universe. Cronus and Rhea were the first king and queen of the titans, and their progeny were the first of the Olympian gods. Cronus sought to destroy his children, but they fought back and exiled Cronus and his siblings to the bleak prison plane of Tarterus. Though Rhea and the many children of the original titans are generally free to roam, Cronus is imprisoned with his siblings Oceanus, Tethys, Hyperion, Mnemosyne, Themis, Iapetus, Coeus, Crius, Phebe, and Thea. The Olympians consider them too dangerous to forgive, and they are locked away to this very day.

Greater titans, like the lesser titans below them and the elder titans above them, resemble immense human beings. These titans are usually of extreme physical beauty, and those that are not tend to be hideously ugly. Each one embodies an aspect of humanity or the mortal world, and has powers to match.

The titans’ personalities and goals are as varied as those of humans, and they pursue their desired with a great passion. All titans bear either a tremendous respect or fear for the Olympian gods, and will never tolerate open disrespect for them (those that hate the gods will see such insolence as a trick they do not want to fall for). Though unconcerned with mortal matters, they roam the lands of men and may be searching for a voluminous feast, an epic adventure, or an all-consuming love.

Greater titans are usually at least 50 feet tall and weighs about 100,000 pounds, but can grow to be up to 100 feet tall and weigh as much as 800,000 pounds.

Greater titans speak Abyssal, Common, Celestial, Draconic, and Giant.

COMBAT
A greater titan in combat is an awesome thing to behold, and perhaps the only more frightening thing is a clash of the titans. Their sheer, raw physical and magical power is more than enough to lay waste to the countryside as well as the people in it.

Greater titans usually have special attacks and special qualities beyond those listed here, and these powers are appropriate to the nature of the titan and the aspect it embodies. They almost always have abilities like those of various character classes, including but not limited to spellcasting.

A greater titan's natural weapons, as well as any weapons it wields, are treated as epic weapons for the purposes of overcoming damage reduction.

Oversized Weapon (Ex): A greater titan can wield a great, two-handed weapon (big enough for Colossal creatures) with no penalty.

Spell-Like Abilities: (copied from regular titan) At will – chain lightning (DC X), charm monster (DC X), cure critical wounds (DC X), fire storm (DC X), greater dispel magic, hold monster (DC X), invisibility, invisibility purge, levitate, persistent image (DC X), polymorph (humanoid forms only, duration 1 hour); 3/day – etherealness, word of chaos (DC X), summon nature’s ally IX; 1/day – gate, maze, meteor swarm (DC X). Caster level Xth. The save DCs are Charisma-based.
In addition, titans of good or neutral alignment can use the following additional spell-like abilities: At will – daylight, holy smith (DC X), remove curse (DC X); 1/day – greater restoration. Caster level Xth. The save DCs are Charisma-based.
Titans of evil alignment can use the following additional spell-like abilities: At will – bestow curse (DC X), deeper darkness, unholy blight (DC X); 1/day – Bigby’s crushing hand (DC X). Caster level Xth. The save DCs are Charisma-based.

Additional spell-like abilities from the greater titan (keep or not? Maybe some, maybe all): alter self, analyze dweomer, commune with nature, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from elements, read magic, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, teleport without error, wind walk; 3/day – antilife shell, astral projection, contact other plane, greater dispelling, greater scrying, plane shift. Caster level 29th; save DC 18 + spell level.
 

Excellent description! You get bonus points for including a Clash of the Titans reference. :p

Reading through the description made me realize that the greater titans have some similarities to the abominations in the Epic-Level Handbook. Both are the offspring of gods, and many titans were imprisoned like the abominations. Perhaps we could get some ideas from the abomination entry?

With the spell-like abilities, do you plan to have a common set, and then give each of them unique spell-like abilities that corresponds with their aspect of humanity or the mortal world (i.e., time stop for Kronos)?

I'd vote to leave the high Dex scores. It is interesting to have a Gargantuan+ creature with respectable Dex.

For Advancement, perhaps 41-80 HD (Gargantuan), 81-120 HD (Colossal)?
 

Shade said:
Excellent description! You get bonus points for including a Clash of the Titans reference. :p

i'm just old enough to vaguely remember the series. ;)

Reading through the description made me realize that the greater titans have some similarities to the abominations in the Epic-Level Handbook. Both are the offspring of gods, and many titans were imprisoned like the abominations. Perhaps we could get some ideas from the abomination entry?

sounds like a plan. :)

With the spell-like abilities, do you plan to have a common set, and then give each of them unique spell-like abilities that corresponds with their aspect of humanity or the mortal world (i.e., time stop for Kronos)?

i think the way it was done in the MM was nice. the standard set, then additional sets for good and neutral, or evil. we can leave the standard sets sparse, and get more creative with the individual titans? or just add one or two appropriate ones...

I'd vote to leave the high Dex scores. It is interesting to have a Gargantuan+ creature with respectable Dex.

good. :) for the ability scores, we'll take this standard minimum, and adjust it up by comparing how the titans' original scores stack up against each other.

For Advancement, perhaps 41-80 HD (Gargantuan), 81-120 HD (Colossal)?

i don't know, that's a conflict i had which is why i left it blank. if we do it that way, then most of these guys will have more HD than an elder titan. maybe by character class would work better here (even if it isn't a precedent)?
 

BOZ said:
i think the way it was done in the MM was nice. the standard set, then additional sets for good and neutral, or evil. we can leave the standard sets sparse, and get more creative with the individual titans? or just add one or two appropriate ones...

I like the sparse/creative option. :)

BOZ said:
i don't know, that's a conflict i had which is why i left it blank. if we do it that way, then most of these guys will have more HD than an elder titan. maybe by character class would work better here (even if it isn't a precedent)?

Well, I'm not so sure that should be an issue anymore. The greater titans' physical ability scores already trump those of the elder titan. Heck, the normal titan's Con is 8 higher than the elder! :eek:

Having looked more closesly at the elder titans and the revised normal titans, I think we can probably ignore the elder titans until WOTC does a better job converting them to 3.5. As they stand, they are simply bigger and have more HD and some spellcasting ability (which regular titans had in 3E).
 

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