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Converting Epic Level Beings

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BOZ said:
we can do jormy in between the titans and the devil lords. :)

That has to be one of the greatest sentences in the history of monster discussion. :D

BOZ said:
as for prometheus, his spell-likes should look a lot different than most of the rest of these guys. for one thing, besides him being good, there will be much less emphasis on chaos... let me see if i can get a basic list put together today before i go home.

True, very true. Sounds like a plan.
 

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Shade said:
That has to be one of the greatest sentences in the history of monster discussion. :D

it's not what it sounds like - there's no way we would survive! :eek:
 

Here are the base spell-likes:

Spell-Like Abilities: At will – chain lightning (DC X), charm monster (DC X), cure critical wounds (DC X), daylight, fire storm (DC X), greater dispel magic, hold monster (DC X), holy smite (DC X), invisibility, invisibility purge, levitate, persistent image (DC X), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, remove curse (DC X); 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC X); 1/day – gate, greater restoration, maze, meteor swarm (DC X), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.


Shade gave a few preferences earlier regarding his “forethought” aspect. Since he is also commonly associated with fire, I think some fire-related powers would make sense too.
 

Remove word of chaos. As you mentioned, Promie's not affiliated with chaos.

Here are the additional spell-likes I recommended ealier (so no one has to scroll back): foresight, moment of prescience, true strike.

Fire-related powers are a good idea. Produce flame and pyrotechnics seem like good ones.
 

Got to thinking about promy’s class abilities. He should have a few, and probably at least something to represent each class, but not a whole bunch of things.

In addition to what shade promoted earlier (improved evasion, improved uncanny dodge, and opportunist, though I may drop one of these) from the rogue class, we might consider:

Wild Empathy and/or Woodland Stride – these would tie him in with the ranger and druid classes.

Bard – I could see maybe giving him one bardic music aspect, and some decent Perform skills.

Just remember – these titans are not completely one-dimensional and should have more than one aspect to them. :)
 

Oooh...3D Titans. Do we need special glasses to view them? ;)

Wild Empathy and Woodland Stride sound good. For bardic abilities, inspire competence seems a good fit, since Promy likes to help people achieve great things.
 


Inspire Courage (Su): A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.
Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Improved Uncanny Dodge (Ex): A rogue of 8th level or higher can no longer be flanked.
This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Improved Evasion (Ex): This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.

Took that from the SRD, and a bit sloppy, made into this (critique!):

Inspire Courage (Su): Using any of his Perform skills, Prometheus can inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear Prometheus. The effect lasts for as long as the ally hears Prometheus and for 5 rounds thereafter. An affected ally receives a +(2)? morale bonus on saving throws against charm and fear effects and a +(2)? morale bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability.
Wild Empathy (Ex): Prometheus can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. Prometheus rolls 1d20 and adds his Hit Dice? (48) and his Charisma modifier (+12) to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
Prometheus can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Woodland Stride (Ex): Prometheus may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
Improved Uncanny Dodge (Ex): Prometheus cannot be flanked. This defense denies a rogue the ability to sneak attack Prometheus by flanking him, unless the attacker has at least four more rogue levels than Prometheus has Hit Dice.
Improved Evasion (Ex): This ability works like evasion, except that while Prometheus still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. If Prometheus is helpless he does not gain the benefit of improved evasion.
 

Just curious, but why did you pick inspire courage instead of inspire competence?

Otherwise, it all looks good to me.
 

because "duh", that's why. ;)

try this instead:

Inspire Competence (Su): Prometheus can use any of his Perform skills to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear Prometheus. Prometheus must also be able to see the ally.
The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear Prometheus’ performance. Certain uses of this ability are infeasible. The effect lasts as long as Prometheus concentrates, up to a maximum of 2 minutes. Prometheus can’t inspire competence in himself. Inspire competence is a mind-affecting ability.


i think some of those writeups are a bit sloppy though. i'm going to do some research to see if i can make them "feel" better.
 
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