Converting Epic Level Beings

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Change Organization from "Solitary or" to either "Solitary" or something like "Solitary or ward (Kerzit plus 1 hezrou or 1 glabrezu)".

Weight 950 pounds?

Poison DC 34 is correct.

Spell-like DCs: telekinesis (DC 21) and waves of fatigue (DC 21).

I'm fine with fast healing 5.

Otherwise, he's ready to go as far as I can tell.
 

cool, updating in homebrews. :)

so... who/what would you all like to work on next? :)
 

I'd like to see Pasha of the Efreet (Vizier of the Fire Sultan) from the Modules thread.

But honestly, anything on the list is welcome (my campaign is about to go epic, so I can use the variety). :cool:
 


well, some were rated as gods in 2E, but i can have a look and we can pick out 2 or 3 (or more, depending on popularity) and have a go at them. :)
 

really want this one:

Devil (Duke Caarcrinolaas)


thre's a thread in the main general forum where Psion had an artifact that would allow him to be reborn and I would love to use that and have this guy as well ;)
 

I liked the idea of working with the greater titans. :) at the bottom of this post should be a document that contains all of them (please forgive any errors in the text or stats, I didn’t have enough time to fully proofread the scan. The first section is taken from the 1E Deities and Demigods (D&DG hereafter), and the second section is taken from the 2E Legends and Lore (L&L). We have a number of options on working with these beings. We can take them as a race as a whole as seen in L&L, then give them class levels and individual powers, or we can simply create each one as an individual.

Remember guys, these are greater titans, so as powerful as the MM titans are, these guys are still their big brothers! I mean geez, look at the hit points! If a 1st-edition monster has more hit points than a 3.5e monster, that’s pretty freakin significant! ;) I’d say they should have a significant amount of power – perhaps even rivaling the archfiends. Some of them (Kronus, Rhea, and Prometheus in particular) might be rated out too high, and might be better off as gods. But the lesser of them are really just high-level beings that may take worshippers in the same manner as archfiends. And as far as the L&L calling all of them gods… well, don’t forget that Demogorgon, Yeenoghu and others were also rated as gods in 2E and are now back to being “lowly” archfiends in 3E! I’d say the consensus rules on this issue.

As far as what each individual titan should have… all should have DR 15 (at least), all should have a pretty high SR, and all should have spell-like abilities similar to the ones in the MM. They may very well vary in alignment, HD (over 20), ability scores, special attacks and qualities, and possibly other things as well. It also looks like most of them will have a various number of class levels, and we’ll need to figure out how many they actually need, or if we just want to give them the class abilities instead.

One other thing before we get to figuring out what we’re doing. I do remember some of the later Planescape books discussing these greater titans. I think it was Planes of Conflict featuring the titans’ prison on Tarterus, but I could be wrong. It would be great to find this reference to give us some nice insight and background info on the greater titans.

OK, discuss! :)
 

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sorry leo, been gearing up for titans all evening. :(

but i promise, devil lords are the next proirity. :)
 

We also need to take into account the Elder Titan from the Epic-Level Handbook.

Selected stats:
70 HD
1,015 hp
Speed: 150 ft.
AC: 58 (includes +24 insight bonus)
Damage reduction 20/epic, spell resistance 40
Challenge Rating: 25
Advancement: 71-140 HD (Colossal)
Spell-Like Abilities: At will--alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from elements, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, teleport without error, wind wall; 3/day--antilife shell, astral projection, contact other plane, greater dispelling, greater scrying, invisibility purge, plane shift. Caster level 29th; save DC 18 + spell level.

So perhaps we can modify these basics instead of the nonepic titans.
 

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