Cleon
Hero
That'll do for me! We can always pick Open Minded as one of his many feats if we feel a need for more ranks.
Good-oh, I'll just update the working draft.
Better check my sums first, just to be safe.
7 skills with 43 ranks; 4 skills with 40 ranks; 12 skills with 30 ranks; 6 skills with 20 ranks
= 7*43 + 4*40 + 12*30 + 6*20
= 301 + 160 + 360 + 120
= 941
Oh dang, that's 5 points too few. We could change one of the 20 SP skills to 25 SPs to fix it, or change five of them to 21 SPs? The six skills in question are Appraise, Balance, Climb, Decipher Script, Jump, Perform (oratory).
I think I'll go for the +1 SPs to five skills option, with Appraise as the skill that got the short end of the stick with 20 SPs.
Let's see, that makes it:
Skill Breakdown:
Appraise 20 ranks + 14 Int (+4 synergy with alchemy or sculpting),
Balance 21 ranks +4 Dex,
Bluff 43 ranks + 10 Cha,
Climb 21 ranks +19 Str,
Concentration 43 ranks +16 Con,
Craft (alchemy) 30 ranks + 14 Int,
Craft (sculpting) 30 ranks + 14 Int,
Decipher Script 21 ranks + 14 Int,
Diplomacy 43 ranks + 10 Cha +12 synergy,
Disguise 0 ranks +10 Cha (+4 synergy act in character),
Gather Information 40 ranks + 10 Cha +4 synergy,
Heal 40 ranks +14 Wis,
Intimidate 40 ranks + 10 Cha +4 synergy,
Jump 21 ranks +19 St +12 speed,
Knowledge (arcana) 30 ranks + 14 Int,
Knowledge (dungeoneering) 30 ranks + 14 Int,
Knowledge (geography) 30 ranks + 14 Int,
Knowledge (history) 30 ranks + 14 Int,
Knowledge (local) 30 ranks + 14 Int,
Knowledge (nature) 30 ranks + 14 Int,
Knowledge (nobility and royalty) 30 ranks + 14 Int,
Knowledge (religion) 30 ranks + 14 Int,
Knowledge (the planes) 30 ranks + 14 Int,
Listen 43 ranks +14 Wis,
Perform (oratory) 21 ranks + 10 Cha,
Search 40 ranks + 14 Int (+4 synergy finding secret doors),
Sense Motive 43 ranks +14 Wis,
Spellcraft 43 ranks + 14 Int +4 synergy (+4 synergy deciphering scrolls),
Spot 43 ranks +14 Wis,
Survival 0 ranks +14 Wis (+4 synergy aboveground, finding way and avoiding natural hazards, following tracks, on other planes, & when underground),
Use Magic Device 30 ranks + 10 Cha (+6 synergy with scrolls).
which becomes:
Skills: Appraise +34 (+38 with alchemy or sculpting), Balance +25, Bluff +53, Climb +40, Concentration +59, Craft (alchemy) +44, Craft (sculpting) +44, Decipher Script +35, Diplomacy +65, Disguise +10 (+14 act in character), Gather Information +54, Heal +54, Intimidate +54, Jump +52, Knowledge (arcana) +44, Knowledge (dungeoneering) +44, Knowledge (geography) +44, Knowledge (history) +44, Knowledge (local) +44, Knowledge (nature) +44, Knowledge (nobility and royalty) +44, Knowledge (religion) +44, Knowledge (the planes) +44, Listen +57, Perform (oratory) +31, Search +54 (+58 finding secret doors), Sense Motive +57, Spellcraft +61 (+65 deciphering scrolls), Spot +57, Survival +14 Wis (+18 synergy aboveground, finding way and avoiding natural hazards, following tracks, on other planes, & when underground), Use Magic Device +40 (+46 synergy with scrolls)
Updating the Andromidus Working Draft.
Speaking of the feats, what do you feel like? I'd probably go for some metamagic and maybe a Quicken SLA or two.
Hmm... well Prometheus has:
Feats: Alertness, Combat Expertise, Craft Wondrous Item, Diligent, Improved Initiative, Magical Aptitude, Negotiator, Scribe Scroll (B), Skill Focus (Craft [sculpting]), Quicken Spell-Like Ability (greater teleport), Quicken Spell-Like Ability (true strike)
Epic Feats: Craft Epic Wondrous Item, Epic Skill Focus (Craft [sculpting]), Epic Fortitude, Epic Will, Group Inspiration, Improved Darkvision, Superior Initiative
We need to cut three of those for a start, since Prometheus's higher HD gives him 17 feats instead of 14. I'd remove the two Skill Focus [sculpting] feats and Craft Epic Wondrous Item to account for those.
Andomidus also can't use the Group Inspiration feat and I see no need for the Improved Darkvision, and I'd be game for exchanging the Alertness, Diligent, Magical Aptitude and Negotiator feats.
That leaves:
Feats: Combat Expertise, Craft Wondrous Item, Improved Initiative, Scribe Scroll (B), Quicken Spell-Like Ability (greater teleport), Quicken Spell-Like Ability (true strike)
Epic Feats: Epic Fortitude, Epic Will, Superior Initiative
That's eight feats, so we want to pick another six, of which at least two have to be non-epic.
Maybe Combat Reflexes and Power Attack for when his illusions fail and he turns to punching his foes into mush?
I suppose we could give him Spell Focus, Greater Spell Focus and Epic Spell Focus in (illusions) to make his illusion spells even more ridiculously difficult to save against...
...or Spell Penetration, Greater Spell Penetration and Epic Spell Penetration to help make sure they get through!
...of course, he's got enough Spellcraft and CLs to get Quicken Spell, Automatic Quicken Spell and Multispell, although we'd have to exchange some of his existing epic feats if we wanted him to fully exploit that chain.
Hold on a moment, why does he have greater teleport prepped as a wizard spell when he's already got it as an at-will SLA? We should really exchange that for something else.