Converting Monsters from D&D Official Video Games

freyar said:
Maybe allow splitting with 10hp or more, so only advanced acid blobs can split?
Good idea. Better than my mean idea ;) Hordes of little oozlings slowly devouring adventurers...

Maybe reduce the slam damage to 1d4+Str bonus?
Sounds good.

Type: Small Ooze
Hit Dice: 3d10 + Con

Stats: Str 14, Dex 8, Con 18, Int -, Wis 1, Cha 1

I know oozes traditionally have abyssimal Dex scores; since these little blobs hop around instead of sliding around, maybe a little better score for them?
 

log in or register to remove this ad

dhaga said:
Type: Small Ooze
Hit Dice: 3d10 + Con

Stats: Str 14, Dex 8, Con 18, Int -, Wis 1, Cha 1

I know oozes traditionally have abyssimal Dex scores; since these little blobs hop around instead of sliding around, maybe a little better score for them?

That looks reasonable. Maybe even drop Con a little more due to the increased AC from Dex?
 

Sounds reasonable :) Con 16, then? 14? Don't want it too low, or they'll have a hard time making use of their Split ability ;)

And I agree the grey ooze version of the acid should work fine for this creature.
 


potential Armor Class: 13 (+3 natural, +1 size, -1 Dex)
Speed 20 ft?

So far:

Type: Small Ooze
Hit Dice: 3d10 + 9 (25 hp)
Initiative: -1
Base Attack/Grapple: +1 / -1
Attack: Slam +4 melee (1d4+2)
Full Attack: Slam +4 melee (1d4+2)
Space/Reach: 5 ft / 5 ft
Special Attacks: Acid
Special Qualities: -
Saves: Fort +4, Ref +0, Will -4
Abilities: Str 14, Dex 8, Con 16, Int -, Wis 1, Cha 1
Skills: -
Feats: -
-----------------------------------------------------------------------------------
Environment: Any subterranean
Organization: Solitary or Pack (2-8)
Challenge Rating: 1
Treasure: none
Alignment: Neutral
Advancement: 4-6 HD (Small)
 

From the original text:
The acid is not strong enough to continue burning flesh after its strike, but metals are in great danger.

We can actually use that exact line, probably:
Acid (Ex): An acid blob's acid is not strong enough to continue burning flesh after its strike, but metals are in great danger. A metal weapon that strikes a gray ooze dissolves immediately unless it succeeds on a DC 14 Reflex save. The save is Constitution-based.

An acid blob's touch deals X (x=14? 10?) points of damage per round to metal objects, but the blob must remain in contact with the object for 1 full round to deal this damage.

Also:
Split (Ex): Slashing and piercing weapons deal no damage to an acid blob. Instead the creature splits into two identical blobs, each with half of the original’s current hit points (round down). A blob with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
 



Stat block and combat look good. Looks like we just need text. Any other comments? I'll try and whip up some text, but feel free to beat me to it ;)
 


Remove ads

Top