Converting the Dukes of Hell

Ok, I'm ready to add cowering touch and the acid sheath. Let's not forget to add devil chills to the bite. From Kain's post, do you want to add barbed defense?
 

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His mottled pinkish-grey, warty skin is covered with sores which ooze a clear, colorless ichor. This liquid is deadly poisonous to humans and demi-humans, who must save vs. poison to avoid this effect if contacted. If the save is successful, the ichor does 1-6 points of corrosive damage and confers immunity to its effects upon the victim for 10-40 turns. Nergal is sometimes called “The Bringer of Pestilence and Fever” because of this property.
It sounds like the poison part is even worse than the acid, but maybe we've upped the acid damage enough to make it reasonable. We could say that victims of the acid damage must save or be sickened or something.

You know, given the acid sheath, barbed defense might be a little redundant.
 




Alternatively, why not borrow from the pit fiend?

Poison (Ex): Injury, Fortitude DC x, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based.
 


He sure is. ;)

How's this?

Poison (Ex): Creatures hitting Nergal with natural weapons or unarmed attacks are subject to his poison. Contact, Fortitude DC 33, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based.
 

You think he needs any more SAs, or are we ready to fill in x's?

I'm going to start by saying DR should probably be 20 and regeneration 5.
 

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