Updated Cecaelia
Cecaelia
Medium Monstrous Humanoid (Aquatic)
Hit Dice: 3d8 (18 hp)
Initiative: +3 (+3 Dexterity)
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 3 (+3 Dexterity), touch 13, flat-footed 10
Base Attack/Grapple: +3/+3
Attack: Adamantine harpoon +3 melee (1d10) or Tentacle +3 melee (1d4)
Full Attack: Adamantine harpoon +3 melee (1d10) and 8 tentacles -2 melee (1d4)
Space/Reach: 5 ft./5 ft. (10 ft. with tentacle)
Special Attacks: Constrict (1d6), improved grab
Special Qualities: Amphibious, darkvision 60 ft., ink cloud, jet, low-light vision
Saves: Fort +3, Ref +6, Will +2
Abilities: Str 10, Dex 16, Con 10, Int 10, Wis 12, Cha 10
Skills: Escape Artist +15, Hide +11, Listen +4, Spot +4, Swim +10
Feats: Alertness, Skill Focus (Hide)
Environment: Warm aquatic
Organization: Solitary
Challenge Rating: 8
Treasure: Standard + adamantine harpoon
Alignment: Always neutral evil
Advancement: By character class
Level Adjustment: +9
Krusty ole' salt - “It's like a man, but not a man.”
Young lad - “What do you mean?”
Krusty ole' salt - “It's has tentacles where it's legs should be.”
Cecaelia are aggressive, cannibalistic, and territorial octofolk. Their superficial similarity to merfolk suggests a distant connection that both species vehemently deny.
Cecaelia are about 4-6 ft. tall and weigh 60-260 lbs. A cecaelian's barbed tentacles reach 8-12 ft in length.
Cecaelia speak cecaelian.
Combat
An opponent can attack a cecaelia's tentacles with a sunder attempt as if they were weapons. A cecaelia's tentacles have 3 hit points (1/Hit Dice/Level) each. If a cecaelia is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a cecaelia's tentacles deals 1 point (1/10 Hit Dice/Levels) of damage to the creature. A cecaelia usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.
Amphibious (Ex): A cecaelia can breathe both air and water equally.
Constrict (Ex): A cecaelia deals 1d6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a cecaelia must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A cecaelia can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the cecaelia normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A cecaelia can jet upward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A cecaelia can change colors, giving it a +4 racial bonus on Hide checks. A cecaelia also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A cecaelia has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.