A revision of the Science Portfolio
Science
Aspects: Artifice, Invention, Technology
Opposed Portfolio: Entropy
Examples: –
Favored Animal: Monkey
Favored Class: Any specialized in crafting
Favored Place: Laboratory
Favored Sacrifice: Patents
Favored Time: Summer solstice
Favored Weapon: Weapon with mechanical parts
Portfolio Trial: You must invent something that changes society
Prerequisites: Intelligence must be your highest ability score
Symbol: Any invention that you create
Typical Quote: “Order, entropy; a never ending cycle: every problem solved is another revealed.”
SCIENCE DOMAIN
Granted Power: You gain the Test Subject ability.
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Test Subject (Ex)
The immortal has obtained or even grown a special animal companion who follows him, and is often the subject of his experiments. Test subjects follow the rules of a druid's animal companion, using the immortal HD as his druid level, with the following changes.
Its type changes to aberration (augmented)
Gains darkvision 60 ft.
Has Bad Fortitude and Reflex saves
Has Good Will saves
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die
The following are class skills for test subjects: Acrobatics, Climb, Escape Artist, Fly, Intimidate, Knowledge (pick one), Perception, Spellcraft, Stealth, Survival, and Swim
At druid level 6, instead of devotion the test subject gains Fast Healing 3
At druid level 15, instead of improved evasion the test subject gains Regeneration 5 (acid or fire)
In addition, the test subject gains a dim but palatable sentience over its fellow animals. It does not learn bonus tricks, instead it's Int score becomes 3 + double the number of bonus tricks normally listed for an animal companion and speak all languages know by his immortal. Like a druid, an immortal may gain a new subject with 24 uninterrupted hours. Some seek out appropriate animals, but others, generally less morally strict immortals, grow new companions out of cell cultures and magic for the sole purpose of becoming their battle ally.
If the Immortal already has an animal companion, this change apply to him and also gains the
Monster of Legend template (it does not change its type in outsider).
1 Technomancy: As
detect magic, except detects the presence of technological objects instead of magical objects.
2 Protection from Technology: +2 to AC and saves, plus additional protection against technology.
3 Magic Circle against Technology: All creatures within the area gain the effects of a protection from technology spell.
4 Greater Make Whole: As
make whole, but repairs 1d6+1/level damage to a max of 10d6+10.
5 Rebuke Technology: Deactivate one technological object or creature.
6 Greater Discharge: As
discharge, except it can discharge multiple technological objects and can be used to target an area.
7 Antitech Field: As
antimagic field, except block technological instead of magic.
8 Polymorph Any Object: Changes a subject into anything else.
9 Create Greater Demiplace: As
create demiplane, but larger and with more planar traits.
REALM
The realm of an immortal with the Science Portfolio is an immense workshop, with lots of laboratories from different research fields.
Hazards: The realm is not inherently hostile, but failed experiments or leaks of dangerous substances are common hazards.
Inhabitants: Constructs are common in this realm.
Science Template (Single Portfolio)
Appearance: The immortal appears normal.
Behavior: These immortals are inquisitive and always tinkering with some idea or contraption.
Science Template (Double Portfolio)
Appearance: The immortal appears normal.
Demeanor: The immortal is more often than not preoccupied with some equation or interpreting situations as equations to better formulate a true strategy.
(Single) Science Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Lemming’s Wisdom (Weakness)
Sloth’s Grace (Weakness) | Use any science domain spell as spell-like ability
Competence penalty to Wisdom equal to your divine rank
Competence penalty to Dexterity equal to your divine rank | Standard
Always Active |
Prophet | Mind Over Body (Ex) | You gain a bonus to Intelligence (equal to divine rank) | Always Active |
Hero-deity | Appliance of Science (Ex) | Competence bonus (equal to divine rank) on checks, initiative, and armor class | Always Active |
Quasi-deity | Creator of Science (Ex) | Those summoned gain Intelligence bonus equal to your divine rank | Always Active |
Demi-deity | Divine Electricity (Su) | Electricity based effects you cause are 50% divine damage | Always Active |
Lesser Deity | Superior Electricity [Effect] (Su) | Assault your enemies with electricity base attacks | Variable |
Intermediate Deity | Uncanny Electricity Mastery (Su) | Assault your enemies with electricity base attacks | Variable |
Greater Deity | Biological Awakening (Ex) | You gain Fast Healing equal to ½ your HD | Always Active |
Elder One | Cosmic Architect (Ex)
Cosmic Imperfection (Entropy) | Creation times measured in minutes
One artifact in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Legendary Intelligence (Ex) | Intelligence score is doubled | Always Active |
(Double) Science Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Lemming’s Wisdom (Weakness)
Sloth’s Grace (Weakness) | Use two science domain spell as spell-like ability
Competence penalty to Wisdom equal to double your divine rank
Competence penalty to Dexterity equal to double your divine rank | Standard+Swift
Always Active |
Prophet | Electricity Immunity (Ex) | You gain immunity to electricity | Always Active |
Hero-deity | Greater Appliance of Science (Ex) | Competence bonus (equal to double divine rank) on checks, initiative, and armor class | Always Active |
Quasi-deity | Greater Creator of Science (Ex) | Those summoned gain Intelligence bonus equal to double your divine rank | Always Active |
Demi-deity | Divine Architect (Ex) | Creation times measured in hours instead of days | Always Active |
Lesser Deity | Superior Electricity [Effect] (Su) (x2 HD) | Assault your enemies with electricity base attacks | Variable |
Intermediate Deity | Uncanny Electricity Mastery (Su) (x2 HD) | Assault your enemies with electricity base attacks | Variable |
Greater Deity | Perfect Biological Awakening (Ex) | You gain Fast Healing equal to your HD | Always Active |
Elder One | Lord of Perfection (Ex)
Cosmic Imperfection (Entropy) | You gain the Paragon template
Two artifacts in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Legendary Intelligence (Ex) | Intelligence score is tripled | Always Active |
First One | Transcendental Architect (Ex) | Creation times measured in seconds | Always Active |