Curse Portfolio
Aspects: Magic, Revenge, Spiteful
Opposed Portfolio: Charity
Examples: Morgan Le Fay (Arthurian Legend)
Favored Animal: –
Favored Class: Malefactor (Total Party Kill Games), Witch
Favored Place: Places overflowing with curses
Favored Sacrifice: Cursed objects
Favored Time: Friday the 13th
Favored Weapon: Gladius
Portfolio Trial: You must curse someone to death
Prerequisites: Non-Good alignment
Symbol: A purple eye or hand dripping blodd
Typical Quote: “The mirror's evil star revolves around the earth...and calamity strikes in a flash in the sky.”
CURSE DOMAIN
Granted Power: You gain the Deadly Curse ability.
*
Deadly Curse (Su)
A number of times per day equal to your DR you can curse an opponents within your divine aura that you can perceive as a standard action. The foe must make a Will save DC 10 + ½ your HD + your Charisma modifier + your DR or be cursed for 1 round/HD. If the portfolio is double the duration is instead permanent. Creatures cursed suffer the effect of a
greater bestow curse spell (effect chosen by you, but this is not a necromancy effect) and are confused (as for the spell
confusion, except that is not a compulsion or mind-affecting effect) and suffer a penalty to AC equal to double your DR and a penalty to attack rolls and saving throws equal to your DR as long the curse last. The curse bestowed by this effect cannot be removed with
remove curse or dispelled even with
greater dispel magic (as its a supernatural ability), but it can be removed in advance with a
break enchantment,
limited wish,
miracle, or
wish spell. It cannot be suppressed with
abeyance. The DC to remove the curse with
break enchantment increases by 5 (the equivalent caster level is equal to your HD plus your DR). A creature can only suffer from one deadly curse at a time. This is a curse effect.
1 Ill Omen: Target rolls twice for checks and attacks and uses worst roll.
2 Blindness/Deafness: Makes subject blinded or deafened.
3 Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
4 Conditional Curse: Bestow a curse that is difficult to remove without fulfilling a condition.
5 Major Curse: As bestow curse, but harder to remove.
6 Greater Curse Terrain: Curse an area with six dangerous hazards.
7 Greater Bestow Curse: As bestow curse, but with higher penalties.
8 Prediction of Failure: Target is permanently shaken and sickened, and may gain a spellblight.
9 Cursed Earth: Plants die, living creatures catch diseases, or dead creatures rise as zombies.
REALM
The realm of an immortal with the Curse Portfolio is a terrifying place, with darkness and shadows that lurk.
Hazards: The realm is inherently dangerous, as is its owner. Every hour all creatures in the realm, except the immortal and creatures specified by him, take damage equal to the divine rank of the immortal (or twice the divine rank if the immortal has double Portfolio). Every hour, creatures with a divine rank less than immortal, except creatures specified by him, must make a Will save with DC (11 + 1 for each consecutive hour spent in the realm), or suffer the effect of
bestow curse (random between the options; caster level equal to 10 + number of consecutive hours passed in the realm before failing that save). This is a curse effect that ignore immunity of creatures with less divine rank of the immortal. Immunity to curse effects instead gives a +8 on the saving throw.
Inhabitants: Creatures associated with curse are common in this realm, like animate dreams, gug, or owb.
Curse Template (Single Portfolio)
Appearance: The immortal appears covered in tattoos, brands, and icons of occult, blasphemous imagery.
Behavior: The immortal is hateful and he takes note of any wrong done to him.
Curse Template (Double Portfolio)
Appearance: The immortal is afflicted with a host of horrifying physical deformities, appearing as though he has been cursed by every god in existence. (Note: this is a purely cosmetic effect)
Demeanor: The immortal is hateful and try to curse for any wrong done to him, doesn't matter if it's real or just in his head.
(Single) Curse Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Reactive rather than active (Weakness)
Sheep’s Strength (Weakness) | Use any curse domain spell as spell-like ability
Competence penalty to Initiative equal to your divine rank
Competence penalty to Strength equal to your divine rank | Standard
Always Active |
Prophet | Curse Immunity (Ex) | You gain immunity to curse effects | Always Active |
Hero-deity | Curse Empower (Ex) | Competence bonus (equal to divine rank) on checks, initiative, and armor class for 24 hours after cursing a creature or place | Always Active |
Quasi-deity | Creator of Curses (Ex) | Those summoned gain immunity to curse effects | Always Active |
Demi-deity | Divine Curse (Ex) | Immunities against your curse effects are only 50% effective | Always Active |
Lesser Deity | Superior Curse [Effect] (Su) | Assault your enemies with curse base attacks | Variable |
Intermediate Deity | Uncanny Curse Mastery (Su) | Assault your enemies with curse base attacks | Variable |
Greater Deity | Cursed Blood (Ex) | You gain regeneration equal to ½ your HD while a cursed creature is within your Divine Aura | Always Active |
Elder One | Cursed Mind (Ex)
Cosmic Imperfection (Charity) | Luck penalty to enemy attack rolls equal to your Cha modifier
One artifact in the universe can defeat your cosmic string ability | Free
Always Active |
Old One | Cursed Body (Ex) | Luck penalty to enemy armor class equal to your Divine Rank | Always Active |
(Double) Curse Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Reactive rather than active (Weakness)
Sheep’s Strength (Weakness) | Use two curse domain spell as spell-like ability
Competence penalty to Initiative equal to double your divine rank
Competence penalty to Strength equal to double your divine rank | Standard+Swift
Always Active |
Prophet | Curse Shield (Su) | Your allies within your Divine Aura gain immunity to curse effects | Always Active |
Hero-deity | Greater Curse Empower (Ex) | Competence bonus (equal to double divine rank) on checks, initiative, and armor class for 24 hours after cursing a creature or place | Always Active |
Quasi-deity | Creator of Cursed Armies (Ex) | Those summoned gain the Accursed Creature template. The particular curse that afflict them (but not affect them thanks to their immunity) and that they spread is chosen by you every time you summon them | Always Active |
Demi-deity | Perfect Divine Curse (Ex) | Immunities against your curse effects ineffective | Always Active |
Lesser Deity | Superior Curse [Effect] (Su) (x2 HD) | Assault your enemies with curse base attacks | Variable |
Intermediate Deity | Uncanny Curse Mastery (Su) (x2 HD) | Assault your enemies with curse base attacks | Variable |
Greater Deity | Cursed Existence (Ex) | You gain regeneration equal to your HD while a cursed creature is within your Divine Aura | Always Active |
Elder One | Cursed Soul (Ex)
Cosmic Imperfection (Charity) | Luck penalty to enemy saves equal to your Cha modifier
Two artifacts in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Degeneration (Su) | Opponents within your aura have their fast healing/regeneration work in reverse | Always Active |
First One | Dead Zone (Su) | You can create a zone of dead-magic that does not impede you | Always Active |
CURSE [EFFECT] (SU)
Cause your foes to writhe in agony as curse consume them.
Prerequisites: Curse, Magic, or Revenge Portfolio, or any Evil Alignment.
Benefit: The effect causes 1d4 damage per 3 hit dice of the deity, the damage repeating for a number of rounds equal to the immortal’s divine rank. The curse bestowed by this effect cannot be dispelled even with
greater dispel magic (as its a supernatural ability), but it can be removed in advance with a
break enchantment,
limited wish,
miracle,
remove curse, or
wish spell. It cannot be suppressed with
abeyance. The DC to remove the curse with
break enchantment and
remove curse increases by 5 (the equivalent caster level is equal to the HD of the immortal plus its DR). A creature that fail its save against the Effect (or automatically if the Effect has no save, like Hand) also suffer one additional curse chosen by the immortal every time use the Effect (like
curse of the ages,
famine, or
mummy rot; save DC [if any] is equal to the DC of the Effect, or 20 + Cha + DR for versions of the Effect with no save, and the caster level is equal to the HD of the immortal plus its DR). This is a curse effect.
e.g. A greater deity (Divine Rank 16, 100 hit die) taking Curse Breath would deal 8d4 damage (save for half) to all caught in the area of effect. This damage would be repeated for an additional 16 rounds. They also suffer a curse chosen by him when using the effect if they fail their save.
Special: This effect can be taken multiple times and its effects stack. Each time it is taken it either applies to a different effect (see pages 116-117), or it applies to the same effect as follows:
Taken twice = Greater Curse [Effect], original effect doubled.
Taken three times = Superior Curse [Effect], original effect tripled.
Taken four times = Perfect Curse [Effect], original effect quadrupled.
Taken five times = Curse Mastery, use any type of writhing effect.
Taken six times = Uncanny Curse Mastery, shape area effects to only target enemies.