Gundan Shadeslinger
First Post
5e is great. And I think I'm one of those weirdos who thinks they're handling everything very well. When people complain about something, I almost inevitably think, "...but I like that, though." Lack of needless splat books, self-contained core, focus on adventures and focus on capitalizing on the brand outside of the (relatively) niche table top RPG products--I think those are all great ways to handle it. I feel like for the first time in my time with D&D--and I started in 2000 when 3e came out--I have time to breathe. I don't have to worry about what the new supplements and classes and spells and direction for the game will be. I can just keep playing and enjoying what I've got.
D&D has always done this but this time around they aren't handling it very well.
Who forced you into buying the splat books? They have never made splat books that you needed in order to play the game so by leaving out products, they are catering to a specific gaming group.
I would argue they are less focused on adventures in this edition because we are seeing few but really long AP's with no support for the shorter ones which in shows a lack of focus.
What you describe has always been and in previous editions you saw more of. Back in the 1st and 2nd editions we had video games, toys, and a cartoon. During 3rd edition we had some digital tools, video games, a movie, and an MMO. During 4th edition we had a VTT and a character builder. What we have now is a lot of "talk" about expanding the brand but no visible steps in doing that, and at the same time, seeing some neglect in product support.
You don't have to buy anything outside the core three. Why do you feel the need to go into a shop and buy anything outside the three and then complain about splat?
Why not just buy what you want to buy leave the rest for people who may want it?