Grayhawk
First Post
For my ongoing project of simplifying the D&D 3.x rules, I've come to AC's.
Is the touch AC really needed?
For special combat moves like Grapple and Trip, I plan to just use opposed attack rolls so I don't think I'll need touch AC's here.
For spells, I can easily envision how armor and shields can protect against many effects from touch spells. Hit by a Melf's Acid Arrow while wearing a platemail? The acid splashes off your armor and fail to affect you. Likewise, a Scorching Ray may be deflected by your shield, etc.
Obviously, such a change would make it harder for spellcasters to hit with their touch spells, so to balance it out I was thinking of making those spells use the caster's magical prowess opposed to his martial prowess when determining hit chance.
The idea is to let the caster make a caster-level check when a spell requires an attack roll. So a 3rd level Wizard casting a Melf's Acid Arrow gets an attack roll with a +3 bonus.
If that isn't good enough for hitting the full AC of equally powered opponents, consider either adding his Int bonus to all such rolls, or - if you prefer to make such attacks more physical - his Dex bonus.
With such a rule, the Wizard is just as likely to hit his enemies with a Ray of Frost as the Fighter is with his longbow, but is that a bad thing? He propably have fewer spells than the fighter has arrows, and he'll never gain additional attacks due to high BAB.
The questions:
1: Are there situations where you think touch AC's are really needed?
2: If spellcasters get to use their level as a bonus on attack rolls with spells (against their opponents full AC), have a good balance been struck?
3: If not, how would you go about it? (Maybe adjusting the attack roll with Dex or Int bonus?)
Is the touch AC really needed?
For special combat moves like Grapple and Trip, I plan to just use opposed attack rolls so I don't think I'll need touch AC's here.
For spells, I can easily envision how armor and shields can protect against many effects from touch spells. Hit by a Melf's Acid Arrow while wearing a platemail? The acid splashes off your armor and fail to affect you. Likewise, a Scorching Ray may be deflected by your shield, etc.
Obviously, such a change would make it harder for spellcasters to hit with their touch spells, so to balance it out I was thinking of making those spells use the caster's magical prowess opposed to his martial prowess when determining hit chance.
The idea is to let the caster make a caster-level check when a spell requires an attack roll. So a 3rd level Wizard casting a Melf's Acid Arrow gets an attack roll with a +3 bonus.
If that isn't good enough for hitting the full AC of equally powered opponents, consider either adding his Int bonus to all such rolls, or - if you prefer to make such attacks more physical - his Dex bonus.
With such a rule, the Wizard is just as likely to hit his enemies with a Ray of Frost as the Fighter is with his longbow, but is that a bad thing? He propably have fewer spells than the fighter has arrows, and he'll never gain additional attacks due to high BAB.
The questions:
1: Are there situations where you think touch AC's are really needed?
2: If spellcasters get to use their level as a bonus on attack rolls with spells (against their opponents full AC), have a good balance been struck?
3: If not, how would you go about it? (Maybe adjusting the attack roll with Dex or Int bonus?)