Ruin Explorer
Legend
It literally is not. First off, CharOp in DH is limited in much the same way 5E is - we're talking PCs basically between 7/10 and 10/10 power, not 1/10 and 12/10 like 3.XE/PF1 or 3/10 and 11/10 like 4E.Char-op is a problem in that regard.
Second off, unlike in D&D, in DH spotlight sharing is entirely social and disconnected from the power of PCs.
Speaking specifically about my group, the PC who got disproportionate amounts of time spent on him was not the Druid, who was the most optimized. Nor the second-most optimized, which was the Guardian! Rather it was the Rogue, who kept going off by himself, but who was, in fact, somewhat ineptly optimized, and indeed, had to be talked into putting his +2 into Finesse, despite the fact that most of his rolls came off Finesse and he wanted to use daggers!
If we looked carefully at the numbers, who did the most damage? Probably the Druid. Who took the least relative to the amount of attacks sent their way? Definitely the Guardian. Who was the most pivotal character to how things went down? Probably the Druid. But who, if we wrote the story of the session would appear to be the "main character"? Definitely the Rogue. The Druid particularly also immediately gave away the spotlight after every action - he and the Wizard were by far the most generous (and actually the most sensible) re: handing over the spotlight.
This is on-topic, to be clear, because it's important to understand how Daggerheart works and differs from other RPGs. The spotlight mechanism is not unique but it is noteworthy and very different to the strict turn-based structure of most D&D-adjacent RPGs (which actually tend to functionally cause more spotlight on more powerful characters simply because their turns take longer and more happens on them). You can have a very optimized PC and still be generous with the spotlight, or you can have a terrible PC who you made terrible choices with and still keep insisting the spotlight stick with you.
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