Scribe
Legend
Yep. That's one big reason why D&D 5E stuck success at 65% and fixed the leveling, PC, and monster math around that. We tend to feel failure twice as much as success, so if you win 2/3 of the time and fail 1/3 of the time it feels like you're 50/50.
I kept track of the rolls of my playtest game, success vs failure, hope vs fear. They succeeded more than failed, but felt like they failed way more often. They rolled with fear slightly more often, but felt like they "never rolled with hope." It was so bad we had to take a break because one player got properly pissed off about their dice luck. When I showed him the log after the session he accused me of lying.
Exactly. And I can absolutely see from a psychological point of view, where even a success, with fear (I think thats a thing right?) would actually feel like a punishment.
An interesting square to circle for folks who take this as their main game I think.