BruceWright
Explorer
Indeed, Elvish Lore. I find the people I'm introducing to Daggerheart have a curiosity for why and how it might be different from games they've played before.
And maybe it's a mindset thing, but in a tactical game it pays to be risk-avoidant. But in a storytelling game, it pays to be messy-- that's where the interesting stories are. Making the sub-optimal choices because your Rogue is a messy-little B who has overconfidence issues and never met a magic item they didn't want to poke at.
And there's definitely a push-pull there for a hybrid tactical/story game like DH (or D&D for that matter).
And I think that people who gravitate towards that kind of play will enjoy Daggerheart because it GENERATES flavor with each roll.
I think the kind of attitude to cultivate in DH is to win if you can, lose if you must, but either way, tell the juiciest, most gripping, most hair-raising story possible.
And maybe it's a mindset thing, but in a tactical game it pays to be risk-avoidant. But in a storytelling game, it pays to be messy-- that's where the interesting stories are. Making the sub-optimal choices because your Rogue is a messy-little B who has overconfidence issues and never met a magic item they didn't want to poke at.
And there's definitely a push-pull there for a hybrid tactical/story game like DH (or D&D for that matter).
And I think that people who gravitate towards that kind of play will enjoy Daggerheart because it GENERATES flavor with each roll.
I think the kind of attitude to cultivate in DH is to win if you can, lose if you must, but either way, tell the juiciest, most gripping, most hair-raising story possible.