Imaro
Legend
Ashley also loves gambling. Facing some great win vs some terrible consequence is right up her alley, and she was so incredibly tempted by the option. After that, people saw just how incredibly hype her Risk-it-All moment was and the excitement became infectious.
I get this but that's kind of my point the mechanics don't incentivize picking the death option that would create the most satisfying narrative outcome in the moment... they're pretty much silent on it and so that peer pressure, or excitement, or whatever is what becomes the motivating factor.
Another example from AoU is Sam and the early episode where he faces death... his character up to this point has been played as pretty much a nervous, cautious almost coward type character. Perfect type of character to take the unconscious with scar option and he instead chose the risk it all... it felt weird to me because if there was any character that felt like they would escape a dangerous situation by happenstance, luck or fleeing it was his character but for whatever reason (probably the mentioned excitement) he chose the risk it all option. Yeah the more I think about it the more I feel like the risk it all option might be a weird choice to include in a narrative game.