Imaro
Legend
The incentive is an automatic crit success for the characters final action. The player decides if that is worth it or not, based on the context.
You can argue that it is a poor incentive, you can’t say it doesn’t exist.
I think it is a fine incentive personally.
How does that incentivize you to choose permanent death at a narratively appropriate time? That's an incentive to choose the move... not an incentive to perpetuate the recommended playstyle or play loop of the game.