Wut?Climb checks.
Balance checks.
Still laughing?
You fall when you fail a climb check or a balance check so yeah, I'm still laughing.
Wut?Climb checks.
Balance checks.
Still laughing?
Maybe. The point is, in contemporary swordfighting, a "hit" is not necessarily equated with any physical contact to the target.Though I rather think you would be claiming a hit even if your blow hadn't penetrated his suit. Depending on the exact type of fencing and where and how the blow landed, you might even be right.
In the absence of called shot mechanics, these kinds of situations are handled very abstractly. I suspect that in Star Wars d20, the scenario I described would fall under a miss. I also suspect that if a D&D character attacks the Tarrasque and misses, a player would not object to the DM narrating that miss as a blow that dents its carapace but causes no appreciable harm.Now you're getting into Called Shot mechanics, where it's perfectly plausible to have an attack that connects with the wrong part of the target be a failure at achieving your objective but still a hit on the target.
Right if they have something special to offset my characters something special..Well, to be fair, it may be possible depending on what abilities the enemy has. Just because the fighter can declare that their attack does some damage doesn't mean an enemy can't have an ability to declare that they take no damage from the next attack. The real question for those declarations is how to control their deployment, and what resources constrain them.
Wut?
You fall when you fail a climb check or a balance check so yeah, I'm still laughing.
Or do you fail to advance further up the wall or advance along the rope or not make it to the other side before you were caught by an enemy... but you are still partially en-route.You fall when you fail a climb check
If that's true, why are you arguing for a mechanic that reduces the scope of possible outcomes rather than increasing it?Binary results are so boring.
Yes, because the socalled hit/miss paradigm you think is being "dumped" on NEVER has been absolute like you are claiming.I understand the point you're trying to make, that the definition of "hit" D&D is kind of murky, but I think that there's similar ambiguity in the word outside of a D&D context.
If that's true, why are you arguing for a mechanic that reduces the scope of possible outcomes rather than increasing it?
I make my own traditions too... I dont think others need to treat my traditions as inviolate and sacrosanct
I think what you're saying is that a character with this ability has different outcomes than one who doesn't. However, the character in and of himself is still making a binary attack; it's just that instead of hitting or missing, he's hitting or sort of hitting. This is not like the skill examples above where one roll made by one character could have three or more distinct results.Hit on a Miss doesnt because you get some situations where somebody will swish on a miss and some where they dont - that is more possible outcomes.. where the players choices determined which it was.