Ovinomancer
No flips for you!
Thunderclap is thunder damage.Thunderclap and stormsphere off the top of my head. I only know those because I have a tempest cleric and I convinced my DM to have those as domain spells
That's exactly my point, though, there are great big trap choices for Sorcerers. Picking Green as your dragon bloodline makes your 6-th level ability nearly useless (you do get some nice resistance to poison, which is a very common damage type, so there is some balance). If you're going as a thematic caster, Green is a bad choice, and it shouldn't be. Blue is a bad choice, at it shouldn't be. Black is a bad choice, and it shouldn't be. White is acceptable, if you use the Elemental book. Red is the only one shown love and variety. (all of this goes for the appropriate metallic choices, as well).As far as green dragon, how many poison spells are there in total, regardless if they are sorcerer or wizard? I.e., how does the sorcerer get shorted any more than a wizard for poison spells?
I find that a serious design lack, but one that can be easily remedied by more spells added to the list. It would help if those spells had a common thematic element, like lightening having a stun effect to trade out for raw damage, or thunder pushing people around, acid damaging equipment or lingering, poison being stupid strong damage, but very close range, etc. But I'd just take a better spelllist that actually accomplished what appears to be the main goal of an entire sub-class.
-- Ovi "tried to play a Blue Dragonborn Brass bloodline sorcerer and was quickly disappointed" nomancer