Do you think they met their goals now that the rules are finalized and the game is about to come out?
From what they've revealed? Absolutely not. They may have some secret sauce that they haven't shown us, but living up to those promises was probably never in the cards.
For what it's worth, I put that mostly on whoever set the goals. Falling short of goals like "a game that feels like 2nd Edition to one person at the table and 4th Edition to another" and "reuniting the fanbase" aren't things I'd ever hold against a designer.
Is the game going to be modular?
Trivially yes. At it's base, it doesn't really mean anything more than "some optional rules in sidebars."
Whether we see support for major modules remains to be seen. Even if they're in the DMG, continuing support for them has always been the real problem, so it'll be a long time before we see how it plays out.
Are you going to be able to play your 3rd edition character (feel) next to a buddy with a 4th edition character (feel) and a 2nd edition character (feel)?
I think this goal even existing drastically misunderstands what creates the feel of 4th edition, in particular. And any character that effects how someone else plays, be that through buffs or synergy or leader abilities or tactical considerations, basically tosses this out anyway.
That said, I think they could have gotten a lot closer to this. The characters in the last playtest packet didn't particularly feel like any edition. The fighter subclasses get sort of close to what they're talking about, but it's not really reflected through the rest of the design.
Is this going to be the edition that unites the fanbase again or will it just wind up being another edition of D&D?
It's possible, but very doubtful.
To really unite the fanbase, they'd have to suck all the other oxygen out of the room. A while after 3's launch, I feel like the OGL did that, drawing so much energy and attention that non-OGL stuff vanished from discussion for years.
I'm not even really sure if they can capture enough 4e fans' interest to subsume the 4e fanbase. If they can't do that, they've accomplished the opposite of their goal, just creating another faction within the wider fanbase.
That said, as a consumer, I'd rather have two major games competing than one game standing alone at the top of the heap. So, while it's bad for internet conversations and Hasbro's bottom line, it's probably best for everyone who wants to actually buy and play games.
From all the things including the last playtest packet until now how are you feeling about this new edition?
The more I learn and the more I get in conversations here, the less I want to buy anything.
I ended the last playtest expecting to look at the starter set at GenCon and, very likely, pick it up for the basic rules. Now it seems unlikely I'll run into it and the product description thus far isn't inspiring me to go out of my way.
I'll probably keep an eye on things at least until the MM comes out, so I can peruse that at my FLGS. But there's a decent chance I'll sit this one out.
Cheers!
Kinak