Taken together, these seem to imply that everyone's "ownership" is compromised. Is that what you intended?To some extent, yes.
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There are no original ideas. Everyone gets theirs from somewhere; usually from novels, film, and TV, but sometimes from other sources.
Well, ideas have to be located in a source that I interact with. I can look through a module on the train to or from work and get ideas that way. Or I could subject myself to TV, cinema or novels that I have zero interest in engaging with from the point of view of literary/creative merit. For me the choice is fairly easy.I do find it odd that someone would pay for those ideas in that format.
(1) I don't know quite how you reconcile "shared objective reality" with the GM having ultimate power over action resolution mechanics and outcomes.I don't know anyone who would play an rpg without having the sense of a shared objective reality and the idea of some kind of ingame physical laws
(2) In my own experience, "shared intersubjective genre understanding" does as well as, if not better than, ingame physical law expressed via mechanics, for maintaining consistency and permitting arbitration of contentious actions.
Obviously these are two of the key issues in the discussion with [MENTION=5143]Majoru Oakheart[/MENTION] on the other thread.
I don't think so, at least not in any general way (perhaps for you and your friends?).Commercialization is one thing that's likely caused changes over the past decade.
I mean, Ron Edwards wrote his rant about "The nuked apple cart", about the need for RPGers to recapture the industry from commercial publishers, well over 10 years ago.
And I'd say a lot of people have listened: look at his "new myth", and then look at the current slew of indie games, OSR/retroclone games, etc, and you'll see that people are doing it.
To the extent that some posters on ENworld haven't noticed, I think that tells us as much about ENworld's membership as it does about the current state of RPGing as a hobby.
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