Disarm

KahlessNestor

Adventurer
Is the Disarm attack in the DMG legal in AL? I'm playing a goliath bard and was going to make him a grappler. "If I need a weapon, I'll take a weapon." But the only disarming in the PHB is a Battlemaster's Disarming Strike maneuver. Does that mean only a Battlemaster is allowed to disarm someone in AL?

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You cannot use optional rules from the DMG with the exception of playing on the grid, and madness (in those adventures that specifically employ madness only). As per the ALPG and ALDMG, the rest of the DMG is basically not used (with the exception of magic items, and attunement rules)
 

So if a player following the "basic conversation" of the game in the PHB says, "I want to try and disarm him" the DM has to say no, you're not allowed to disarm someone unless you're a Battlemaster fighter with the maneuver? He isn't allowed to make a ruling on how to do that?

That seems a bit...ridiculous.

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The campaign does not use the optional rules. If the DM (particularly those who try to run a more narrative style game) were to think it was appropriate in the situation, they might allow it and then come up with rules they think works for them for that situation. As the campaign doesn't use the optional rules from the DMG however, you should not expect every DM to allow it or even that the way they handle it to always be the same. Therefore making a character designed around disarming is probably not a great idea.
 

As far as AL is concerned, there is no rule for "Disarming" outside the the Battlemaster maneuver. As this is effectively "a situation not covered by the rules" expect table variation. Some DMs will flat-out say you cannot disarm creatures unless you are a battlemaster with the disarm maneuver; others might allow a lesser kind of disarm. I myself have been known to allow someone to try and disarm an enemy as an opposed check (Athletics vs. Athletics or Acrobatics) as a special attack (similar to grapple/shove). I tend to grant advantage to creatures wielding a two-handed weapon, and disadvantage to their check for creatures/PCs wielding a light weapon.

I have also used Opposed Attack roll (with weapon) vs. Attack Roll (with weapon) for similar results.

What I don't allow however, is for non-Battlemasters to have the skill to grab the enemies weapon or to throw it away from the creature (it always lands at the enemies feet, but there is nothing stopping the PC from picking it up as an interaction with an object.

Thing is, I also don't allow PCs to do this repeatedly. Only Battlemasters can disarm creatures at-will (within the limits of their superiority dice). All other creatures are limited to one such attack per short or long rest (simulating their lack of skill, as well as the difficulty in finding an appropriate opportunity). Even then, I only allow this if a PC specifically asks if they can disarm. Otherwise, I don't even mention it as an option.

Also, I was not aware that there was an optional disarm rule in the DMG. In light of this - I will probably stop allowing PCs to disarm enemies (excluding BM fighters) - as I wouldn't want players to think I was adapting an optional rule, and modifying it.
 

So, let's summarize the succinct reply:

If you want to consistently play a "if I want a weapon, I'll take a weapon" character, you should play a Battlemaster Fighter.

No other AL-legit character can be expected to do this across all tables.
 


So if a player following the "basic conversation" of the game in the PHB says, "I want to try and disarm him" the DM has to say no, you're not allowed to disarm someone unless you're a Battlemaster fighter with the maneuver? He isn't allowed to make a ruling on how to do that? That seems a bit... ridiculous.

Well, only as much as if a player with no spellcasting ability said he wanted to be able to cast a spell. Both cases have rules for how to do that, and both require, as step one, to be a member of a certain class with the training that provides for that activity (or to otherwise have a feat or ability that would allow it).

As others have mentioned, some DMs might allow a random character to do some variation on it, but many would not, seeing as there is already a game mechanic built into the game to provide for how to do exactly that. I'd certainly not expect it to be the norm at most tables.

To be on the safe side, I'd recommend your bard taking Martial Adept, perhaps, if he doesn't feel like (or have the stats for) multiclassing a few levels.
 
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That's not entirely true Kalani.

Ironically, another way to have an AL-enforceable Disarming character is basically what the OP is doing. Well, technically Druids can as well.

Basically any class with access to Heat Metal can be an AL-enforceable Disarming character. So long as the enemy holds a metal weapon and they fail their Constitution save, the Bard can simply turn off the spell and pick the weapon up. Poof, disarmed.

Other spells that could enable Disarming:

1. Command
2. Suggestion
3. Telekinesis

I'm sure there's a few more. Ironically the Bard is an excellent class for this with access to the various spells.
 

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