Exactly my experienceAgreed. 5E casters can do bulk amounts of damage a few times a day, but that "bulk" is across multiple targets via AoEs (28hp x 6 foes in a fireball). Spells don't clear rooms like in 1e.
Warriors tend to do more damage per round vs single targets (3x attacks @ 20hp ea) which is better at strategically taking out targets. It is less total damage than fireball but warriors do that almost every round of almost every fight while casters have those rounds of throwing 15hp cantrips to drag down their average.
Here's where my experience tends to diverge. IME it only turns out to be true in a whiteroom with quantum spell lists or when it's a self fulfilling prophecy resulting from "I've decided my PC can't contribute so I'm not going to try". I went digging for this 4 year old post I wrote about handling traps & coincidentally the bulk of contributions were from the rogue (She led the show on it & was really into getting the other PCs to put their heads together with her while being responsible for doing the first two top level bullet points), didn't expect it to make the point so well by itself.The "star" bit is a valid factor though. Warriors don't get as many opportunities to shine as casters or even rogues.
Agreed, those extra values like crit range & crit mod present in 3.x were important for making PCs built for certain roles feel rewarding often enough. Our brains don't track numbers on scales like "every damage roll across the entire session" & get focused on either how alice almost always has a bigger number or how bob had that one huge number every couple sessions.5E weapon crits are not as impressive as they just double dice and there's no more multiplying strength bonuses or x4 weapon multipliers.
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